Difference between revisions of "Talk:Scale"

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::Units make no difference so as long as you are consistent with your selected unit all the way through the custom track creation process. In-game units are unit-less anyway. That being said, most tools will use SI units by default so it's usually good practice to just use meters. --[[User:Torran|Torran]] 14:35, 7 March 2013 (UTC)
 
::Units make no difference so as long as you are consistent with your selected unit all the way through the custom track creation process. In-game units are unit-less anyway. That being said, most tools will use SI units by default so it's usually good practice to just use meters. --[[User:Torran|Torran]] 14:35, 7 March 2013 (UTC)
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:::I was stating that it just doesn't make sense to have a road that's 2 kilometers wide. Using current units, the in-game bikes are massive since they're 100 meters long.<br>--[[User:Guilmon|'''Ultimate Chimera''' ''(Guil)'']] 14:47, 7 March 2013 (UTC)

Revision as of 14:47, 7 March 2013

Meters?

Although the scaling works using the "Meters" option in 3dsmax, road should be about 2000 'meters' across, which doesn't make much sense. It's more like 2000 decimeters.
--Ultimate Chimera (Guil) 14:08, 7 March 2013 (UTC)

I don't know anything about max, I copied that line about 3DSMax and meters from the other article. Are you saying that 1 decimeter in max equals 1 MKWii unit when exporting? If so, change it.--Jefe 14:21, 7 March 2013 (UTC)
Units make no difference so as long as you are consistent with your selected unit all the way through the custom track creation process. In-game units are unit-less anyway. That being said, most tools will use SI units by default so it's usually good practice to just use meters. --Torran 14:35, 7 March 2013 (UTC)
I was stating that it just doesn't make sense to have a road that's 2 kilometers wide. Using current units, the in-game bikes are massive since they're 100 meters long.
--Ultimate Chimera (Guil) 14:47, 7 March 2013 (UTC)