Talk:SNES Ghost Valley 3 (Omonimo747)

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Revision as of 11:34, 31 October 2015 by Maczkopeti (talk | contribs) (→‎Preview: new section)
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Preview

From the pictures, it looks like the vrcorn is quite small or maybe just misplaced. You can even see a Boo clipping through it in the first picture. If you're using Wiimms SZS Tools just make sure you add --pfile=-vrcorn when transforming. Also make sure that you use the correct propotions and placement for the track if you didn't do already. Just look at GV2's model for reference.
--maczkopeti (talk) 11:34, 31 October 2015 (UTC)