Talk:Mario Kart Wii

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Revision as of 19:56, 19 September 2018 by Sptran (talk | contribs)
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Abridge

This page seems to be a copy of an other wiki with many unresolved links and template calls. I think it is better to give a short description and link to other wikis. Hanno 13:03, 9 June 2011 (CEST)

Help please...

Ehm... I don't want download the ISO of Mario Kart Wii, so, because someone must have it, please can someone extract N64 MR, N64 SL, N64 BC, N64 DKJP and N64 Skyscraper? Thanks bye -Miky Jacksanne 15/06/2013 19:00 (Italy)

You must hacked you wii, then you install the usb loader gx and then you must dump the game so you had a wbfs data.
Now download the backup manager and convert it to iso
Next open Wii scrupper and export the things that you would.
--Horsti12 (talk) 17:58, 15 June 2013 (UTC)

Request to specify the actual statistics on some characters.

Hello. As some people may know, some character stats that are used in-game do not match with the stats as written in driverParam.bin. Since I didn't know which characters in specific were affected by this issue, I did some tests to ensure that. I basically assigned a different speed value to each character using driverParam.bin Tool by Atlas (so I could do the changes faster than hex editing manually). And so, after checking every single character, I can firmly confirm that the following characters are affected by the issue, more specifically:

- Small Miis use Rosalina's stats.

- Medium Miis use Small Mii's stats.

- Large Miis use Medium Mii's stats.

With "X character uses Y character's stats", I mean that the X character use Y character's stats as they're written in the stats table on this article (or in other words, driverParam.bin).

Now if you're wondering what happens with Rosalina and Large Mii's stats:

-Rosalina is correctly assigned to her stats, which makes Rosalina and Small Miis the only characters that use the exact same stats due to the bug.

-Large Miis stats go completely unused, since they're not assigned to any character at all due to the bug.

So my request is to change the character stat table to reflect the actual stats that are used for the characters mentioned before. In fact, while this page in specific can be changed, the driverParam.bin article could not be modified if you would't want the table to be changed for the sake of having the table as an exaact representation of the file itself, that way we could have both, the stats that are used by the game, and the stats as they're written if the file itself.

If you would'nt allow the change, it'd be good to at least specify in this article that the characters mentioned before do not use their corresponding stats as written in the game's filesystem.

Thanks for understanding, and sorry for the multiple redundancy.

PS:

- No vehicle stats are affected by this issue. They're all correctly assigned to their corresponding stats (yes, I did the same tests as with the characters, but wirh the vehicles)

- Dry Bones use Diddy Kong's stats, and viceversa. However, since they have the exact same stats, it doesn't need to be changed. (Although the game points to Diddy Kong's stats when using Dry Bones and viceversa, which can only be problematic if someone wants to edit their stats). In conclusion, I think the stats for these two charactera obviously don't need to be changed in the table, but it'd be great to point out this issue.

--Sptran (talk) 19:46, 19 September 2018 (UTC)