Difference between revisions of "Talk:GCN Dino Dino Jungle (FunkyDude15 & Super blooper kirio)"

From Custom Mario Kart
Jump to navigation Jump to search
Line 1: Line 1:
 
+
--[[User:Ermelber|Ermelber]] ([[User talk:Ermelber|talk]]) 18:54, 5 September 2013 (UTC)
 
== do i need to keep saying this ==
 
== do i need to keep saying this ==
 
YOU DONT NEED IT IN 3DS MAX GO TO SKETCHUP AND FLIP THE TEXTURES
 
YOU DONT NEED IT IN 3DS MAX GO TO SKETCHUP AND FLIP THE TEXTURES
Line 10: Line 10:
  
 
:::I get it now. Its all cool. :) It'll be good and I'll give you credit when it's done. --[[User:FunkyDude15|FunkyDude15]] ([[User talk:FunkyDude15|talk]]) 12:20, 10 June 2013 (UTC)
 
:::I get it now. Its all cool. :) It'll be good and I'll give you credit when it's done. --[[User:FunkyDude15|FunkyDude15]] ([[User talk:FunkyDude15|talk]]) 12:20, 10 June 2013 (UTC)
 +
 +
== Advices ==
 +
I think re-texturing the model is the most useless things you are doing. If you rip the BMD you'll be able to get perfect texturing and vertex colors (if you use MaxBMD)<br>[[User:Ermelber|Ermelber]] ([[User talk:Ermelber|talk]]) 18:54, 5 September 2013 (UTC)

Revision as of 18:54, 5 September 2013

--Ermelber (talk) 18:54, 5 September 2013 (UTC)

do i need to keep saying this

YOU DONT NEED IT IN 3DS MAX GO TO SKETCHUP AND FLIP THE TEXTURES --Soarin MKWII (talk) 01:24, 10 June 2013 (UTC)

No offence but it looked like crap when you flipped the textures and imported it into the BRRES Editor. No need to get so angry. I just want it to be as good as possible so calm down. And why did you remove the video? --FunkyDude15 (talk) 02:21, 10 June 2013 (UTC)
becuase that was my version now this is yours and i used caps becuase you wernt getting it
--Soarin MKWII (talk) 04:20, 10 June 2013 (UTC)
I get it now. Its all cool. :) It'll be good and I'll give you credit when it's done. --FunkyDude15 (talk) 12:20, 10 June 2013 (UTC)

Advices

I think re-texturing the model is the most useless things you are doing. If you rip the BMD you'll be able to get perfect texturing and vertex colors (if you use MaxBMD)
Ermelber (talk) 18:54, 5 September 2013 (UTC)