Difference between revisions of "Talk:Bouncy Farm"

From Custom Mario Kart
Jump to navigation Jump to search
m
Line 2: Line 2:
  
 
[[User:Wiimm|Wiimm]] 12:46, 13 April 2012 (UTC)
 
[[User:Wiimm|Wiimm]] 12:46, 13 April 2012 (UTC)
 +
 +
Can you please call me Florian or Flomaster instead of WiFiConnection1? ^^
 +
[[User:FloMaster35000vr|FloMaster35000vr]] ([[User talk:FloMaster35000vr|talk]]) 14:51, 18 July 2013 (UTC)
  
  

Revision as of 14:51, 18 July 2013

You can use this video if you like: http://www.youtube.com/watch?v=EsnQwcdX_Vc

Wiimm 12:46, 13 April 2012 (UTC)

Can you please call me Florian or Flomaster instead of WiFiConnection1? ^^ FloMaster35000vr (talk) 14:51, 18 July 2013 (UTC)


Ultra Shortcut

There's an ultra on the 3L editon (video)
I have made a screenshot that shows how it works, there should be more keycheckpoints.:
300px


Optimization

I was just taking a look at the files in CTGP 1.02, and saw this was the largest SZS file. Looking at your course model I see several problems. First there are many duplicated textures, some reused 5 or 6 times. This means that an identical texture is being loaded several times as if they were different textures increasing both amount of memory used for your level and its file size. Not good. Also I see that you've used different textures for nearly house; you could easily reduce the number of textures used by half. Many of the textures are quite large, they should easily be resized to smaller dimensions. With very little work you could reduce the SZS's file size by half or more. --Jefe 04:37, 2 October 2012 (UTC)