Difference between revisions of "Modeling with 3D Editor"
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[[Category:Tutorials]] | [[Category:Tutorials]] | ||
This is part of the Custom Track tutorial. | This is part of the Custom Track tutorial. | ||
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[[Custom Track Tutorial|Back to the main tutorial page]] | [[Custom Track Tutorial|Back to the main tutorial page]] | ||
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The most used programs for modeling custom tracks are Blender, 3DSMax and Google Sketchup, but you can use any you want to - as long as it can export it's models to Blender. You have to run your models through it for then to be importable in SZS Modifier. | The most used programs for modeling custom tracks are Blender, 3DSMax and Google Sketchup, but you can use any you want to - as long as it can export it's models to Blender. You have to run your models through it for then to be importable in SZS Modifier. | ||
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=== Google Sketchup === | === Google Sketchup === | ||
− | Although | + | Although Pro GSU has an obj exporter, you can't use it. It exports in a format the SZS modifier can't read. You have to use a plugin: [http://sites.google.com/site/jimfoltz02/ObjExporter.rb|Download obj exporter by Marten van der Honing]. Put the .rb file in the Plugins folder of GSU. |
− | + | Now, you just have to model the track. Remember to separate each part of the track into it's own component: Road, off road, fall boundary, wall, etc. That way it will be a lot easier to export later on. You can texture map if you want, and make sure that the model is being made out of white faces. | |
− | + | Open the OBJ Exporter plugin through the Plugins tab, and tick the following: | |
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[[Image:Modeltut-gsuplug.PNG|thumb|center|436x323px|]] | [[Image:Modeltut-gsuplug.PNG|thumb|center|436x323px|]] | ||
For it to export texture mappings, you need to texture the back side of the face too, not only the front. Smoothed models can be exported, but there is no texture mapping exported if you use then. | For it to export texture mappings, you need to texture the back side of the face too, not only the front. Smoothed models can be exported, but there is no texture mapping exported if you use then. | ||
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+ | Now, export every part of the track. | ||
+ | === 3D === | ||
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+ | ''to be made'' | ||
==Importing Your Model== | ==Importing Your Model== |
Revision as of 22:28, 20 March 2011
This is part of the Custom Track tutorial.
Back to the main tutorial page
Using a 3D modeling program
The most used programs for modeling custom tracks are Blender, 3DSMax and Google Sketchup, but you can use any you want to - as long as it can export it's models to Blender. You have to run your models through it for then to be importable in SZS Modifier.
Google Sketchup
Although Pro GSU has an obj exporter, you can't use it. It exports in a format the SZS modifier can't read. You have to use a plugin: obj exporter by Marten van der Honing. Put the .rb file in the Plugins folder of GSU.
Now, you just have to model the track. Remember to separate each part of the track into it's own component: Road, off road, fall boundary, wall, etc. That way it will be a lot easier to export later on. You can texture map if you want, and make sure that the model is being made out of white faces.
Open the OBJ Exporter plugin through the Plugins tab, and tick the following:
For it to export texture mappings, you need to texture the back side of the face too, not only the front. Smoothed models can be exported, but there is no texture mapping exported if you use then.
Now, export every part of the track.
3D
to be made
Importing Your Model
In SZS Modifier, open the file "course_model.brres". In it, open the folder "3DModels(NW4R)" and the only file in it, "course".
Wait, and soon a model of the course will appear. Select the polygon you want to import the model to, and...
Model
Google Sketchup
After you