Difference between revisions of "Modeling with 3D Editor"

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Revision as of 22:23, 20 March 2011

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This is part of the Custom Track tutorial. Back to the main tutorial page

Using a 3D modeling program

The most used programs for modeling custom tracks are Blender, 3DSMax and Google Sketchup, but you can use any you want to - as long as it can export it's models to Blender. You have to run your models through it for then to be importable in SZS Modifier.

To make a track with 3D modeling software, you need to export your model as obj file.

Exporting obj files with:


3D

to be made

Google Sketchup

Although pro GSU has an obj exporter, you can't use it. It exports in a format the SZS modifier can't read. You have to use a plugin: obj exporter by Marten van der Honing

Put the .rb file in the plugins folder of GSU.

Now, you just have to model the track. (did you think that there would be a modeling tutorial here?) Remember to separate each part of the track into it's own component: Road, off road, fall boundary, wall, etc.

After it's done, make sure that the model is made out of white faces. Open the OBJ Exporter plugin trhough the Plugins tab, and tick the following:

For it to export texture mappings, you need to texture the back side of the face too, not only the front. Smoothed models can be exported, but there is no texture mapping exported if you use then.

Importing Your Model

In SZS Modifier, open the file "course_model.brres". In it, open the folder "3DModels(NW4R)" and the only file in it, "course".

Wait, and soon a model of the course will appear. Select the polygon you want to import the model to, and...

Model

Google Sketchup

After you