BRRES (File Format)
Revision as of 14:31, 16 March 2011 by 82.170.21.49 (talk) (Created page with "'''BRRES Files''' are used to make objects. They contain models, textures and animations Known editors: * SZS Modifier = Format = BRRES Files are similar to [[SZS (File For...")
BRRES Files are used to make objects. They contain models, textures and animations
Known editors:
Format
BRRES Files are similar to SZS Files. They contain multiple files, here is the format described.
Header
The header is a 0x10 structure. It is as follows:
Offset | Type | Description |
---|---|---|
0x00 | char[4] | 'BRES' in ASCII; File identifier |
0x04 | int | Unknown |
0x08 | int | Length of the file in bytes. |
0x0C | short | Start of the beginning of the rootdata (0x0010) |
0x0E | short | Amount of files (+1?) |
Root
The root of the brres file contains all pointers to files and filenames The header of the root is 0x10 in length
Offset | Type | Description |
---|---|---|
0x00 | char[4] | 'root' in ASCII |
0x04 | int | Length of rootdata |
0x08 | int | Unknown |
0x0C | int | Amount of folders |