Difference between revisions of "BRRES (File Format)"
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* [[SZS Modifier]] | * [[SZS Modifier]] | ||
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= Format = | = Format = | ||
BRRES Files are similar to [[SZS (File Format)|SZS Files]]. They contain multiple files, here is the format described. | BRRES Files are similar to [[SZS (File Format)|SZS Files]]. They contain multiple files, here is the format described. |
Revision as of 14:38, 16 March 2011
BRRES Files are used to make objects. They contain models, textures and animations
Known editors:
Format
BRRES Files are similar to SZS Files. They contain multiple files, here is the format described.
Header
The header is a 0x10 structure. It is as follows:
Offset | Type | Description |
---|---|---|
0x00 | char[4] | 'BRES' in ASCII; File identifier |
0x04 | int | Unknown |
0x08 | int | Length of the file in bytes. |
0x0C | short | Start of the beginning of the rootdata (0x0010) |
0x0E | short | Amount of files (+1?) |
Root
The root of the brres file contains all pointers to files and filenames The header of the root is 0x10 in length
Offset | Type | Description |
---|---|---|
0x00 | char[4] | 'root' in ASCII |
0x04 | int | Length of rootdata |
0x08 | int | Unknown |
0x0C | int | Amount of folders |
Included Files
BRRES Files contain only a few file formats, they are:
- MDL0 - Model Files
- TEX0 - Texture Files
- SRT0 - Animation Files