Difference between revisions of "BRRES (File Format)"
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(Created page with "'''BRRES Files''' are used to make objects. They contain models, textures and animations Known editors: * SZS Modifier = Format = BRRES Files are similar to [[SZS (File For...") |
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+ | =Included Files= | ||
+ | BRRES Files contain only a few file formats, they are: | ||
+ | * MDL0 - Model Files | ||
+ | * TEX0 - Texture Files | ||
+ | * SRT0 - Animation Files | ||
[[Category: File Format]] | [[Category: File Format]] |
Revision as of 14:37, 16 March 2011
BRRES Files are used to make objects. They contain models, textures and animations
Known editors:
Format
BRRES Files are similar to SZS Files. They contain multiple files, here is the format described.
Header
The header is a 0x10 structure. It is as follows:
Offset | Type | Description |
---|---|---|
0x00 | char[4] | 'BRES' in ASCII; File identifier |
0x04 | int | Unknown |
0x08 | int | Length of the file in bytes. |
0x0C | short | Start of the beginning of the rootdata (0x0010) |
0x0E | short | Amount of files (+1?) |
Root
The root of the brres file contains all pointers to files and filenames The header of the root is 0x10 in length
Offset | Type | Description |
---|---|---|
0x00 | char[4] | 'root' in ASCII |
0x04 | int | Length of rootdata |
0x08 | int | Unknown |
0x0C | int | Amount of folders |
Included Files
BRRES Files contain only a few file formats, they are:
* MDL0 - Model Files * TEX0 - Texture Files * SRT0 - Animation Files