BRFNT (File Format)

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This is incomplete.

Stores images of characters used to display text. Can be found in Mario Kart Wii and possibly others.

The file structure is composed by a header and sections. There always appears to be a FINF, TGLP and CWDH section along with one or more CMAP sections.

The file is not completely known.

The endianess is Big Endian.

RFNT Header

10h bytes

Offset Size Description
0x0000 'RFNT'
0x0004 FE FF 01 04
0x0008 DWORD length of whole file
0x000C WORD ??
0x000E WORD ?? (language flag?)

FINF Header

20H bytes

0x0000: 'FINF'

0x0004: DWORD finf size

0x0008: BYTE ??

0x0009: BYTE font height - 1

0x000A: WORD ??

0x000C: BYTE ??

0x000D: BYTE character width or height + 1 (?)

0x000E: BYTE character height or width + 1 (?)

0x000F: BYTE 00 (?)

0x0010: DWORD TGLP section position

0x0014: DWORD CWDH section position

0x0018: DWORD CMAP section position

0x001C: BYTE font height - 1 (excluding left line?)

0x001D: BYTE font width - 1 (excluding bottom line?)

0x001E: BYTE character width or height - 1 (?)

0x001F: BYTE 00 (?)

TGLP Header

30h bytes

0x0000: 'TGLP'

0x0004: DWORD length of 'TGLP' section

0x0008: BYTE font width - 1

0x0009: BYTE font height - 1

0x000A: BYTE character width - 1

0x000B: BYTE character height - 1

0x000C: DWORD length of 1 image

0x0010: WORD images count

0x0012: WORD ??

0x0014: WORD characters per row

0x0016: WORD characters per column

0x0018: WORD width of image

0x001A: WORD height of image

0x001C: DWORD position of data

TGLP Data

Bitmap is formed in a Zig-zag way.

A single block of bitmap looks like this:

00 01 02 03 04 05 06 07

08 09 0A 0B 0C 0D 0E 0F

10 11 12 13 14 15 16 17

18 19 1A 1B 1C 1D 1E 1F

Multiple blocks:

B01 B02 B03 ... B08 (assume width=64)

B09 B0A B0B ...

...

Multiple images:

I01

I02

I03

...

CWDH Section

0x0000: 'CWDH'

0x0004: DWORD length of this section

0x0008: DWORD last character ? (= character count - 1)

0x000C: DWORD first character ? (= 0)

0x0010: character count * (

BYTE space width ? BYTE character width BYTE smaller than character width ) ????: (0~3) * 00 (align to 4 bytes)

CMAP Section

Type 1

0x0000: ‘CMAP’

0x0004: DWORD length of this section

0x0008: WORD UTF-16 code of first char

0x000A: WORD UTF-16 code of last char

0x000C: DWORD 0 ?

0x0010: DWORD position of next CMAP + 8

0x0014: WORD offset of first char

0x0016: WORD ?

Type 2

0x0000: ‘CMAP’

0x0004: DWORD length of this section

0x0008: WORD 0

0x000A: WORD -1

0x000C: 00 02 00 00 ?

0x0010: DWORD position of next CMAP + 8 (0 if no next)

0x0014: WORD characters in this table (tbl_char count)

0x0016: tbl_char count * (

WORD UTF-16 code of char WORD offset of char ) ????: WORD 0


Information taken from Wii Brew