User talk:Wiimm/Archive/2013-04-22

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Archive

This is the archive of User talk:Wiimm, saved at 2013-04-22.
Please don't change anything here.

Archive Overview



Volcano Beach II KMP

You're the best kmp maker for me. Can you help me fixing Volcano Beach II KMP? I mean: making working falling rocks, multiple item/enemy routes, working after race cameras...

--Ermelber 30 August 2012 10:41 (CET)

Sorry, but I must refuse this due lack of time. Until Dino Dino is ready, I will not work intensive on any other track.
Wiimm 14:36, 30 August 2012 (UTC)

Wiki Code

Could you make a small change to the wiki code, or a workaround for my current problem? I have tried to order the new canidates of deletion in different categories, just like wikipedia. But ordering by day is impossible because a category can only be sorted by one letter or digit.
kHacker35000vr 19:44, 13 September 2012 (UTC)

It's not clear, what you expect?
A guess: You need a list of pages included in the deletion category ordered by the date of the last article modification?
Wiimm 09:34, 15 September 2012 (UTC)
Yes, but then the date it is added to the category, I have used a subst template of it.
kHacker35000vr 10:00, 15 September 2012 (UTC)
I have totally forgotten this. Are there still needs for this? -- Wiimm 14:15, 6 October 2012 (UTC)
Yes, there are always violation pages that can be added to it. --kHacker35000vr 14:42, 6 October 2012 (UTC)

Jungle Island

It's nice to hear that somebody still owns the current version of Jungle Island! Can you determine if whether it's version A or version B? You check by seeing if the respawn glitch by cannon #2 has been corrected, or if any respawn has any insane Y values. If you do have it and can confirm that it is version b, could you please upload it? I'd be very greatful. --SuperMario64DS 02:19, 28 September 2012 (UTC)

Please check it by yourself. Here are my v1+2.
Wiimm 13:42, 28 September 2012 (UTC)

misc

Wiimm my name is igorseabra4 not Igorseabra4 kay? It's not my fault that the wiki doesn't allow usernames starting with non-capital letters Igorseabra4 19:21, 7 September 2012 (UTC)

Hey Wiimm, i'm trying to port a track from mkds, but all the links for 3dvia printscreen are broken. Hjklrr 00:09, 22 September 2012 (UTC)

I know nothing about 3dvia. -- Wiimm 05:34, 22 September 2012 (UTC)

Quick, the new ctgp is out! In great need of an iso patcher. www.4shared.com Hjklrr 21:59, 30 September 2012 (UTC)

I know that link. No plans so far. -- Wiimm 16:52, 1 October 2012 (UTC)

Umm, wiimm, uh well, click here and you'll know why I posted here, BTW, the link in the description won't load. Hjklrr 00:45, 6 October 2012 (UTC)

No time to play with the distribution until now -- Wiimm 12:45, 6 October 2012 (UTC)

I give now a downloadlink to Poisson Desert --mkwjason

I've seen it -- Wiimm 12:45, 6 October 2012 (UTC)

And when come this to the news? --mkwjason

Whenever my bot comes online or a moderator adds it, this is mostly less than 2 hours after editing with some exceptions. --kHacker35000vr 14:09, 6 October 2012 (UTC)

When come the new "news" to the main page? --mkwjason

In -1 minute -- Wiimm 14:40, 8 October 2012 (UTC)

Object xml

Could you write a script to create a xml from the object pages like this example? --kHacker35000vr 11:55, 11 November 2012 (UTC)

  <items>
   <item key="0001">
     <name>airblock</name>
     <description>The airblock is a solid object with the wall variant, preventing you to reach certain areas in the competition. This object doesn't require any BRRES file because it loads them from another file</description>
   </item>
   <item key="0002">
     <name>Psea</name>
     <description>This is the sea seen on GCN Peach Beach. It floods and drops with a certain time, the flood and drops are just the y that's changing. If you want the Psea on your course you'll have to add a new polygon to your model. Then after that delete all other polygons and export the sea as obj and import it to the model with the SZS Modifier, then just place the object on the course with x, y and z 0.</description>
   </item>
   <item key="0003">
     <name>lensFX</name>
     <description>Generates a lens flare object when looking at the sun. It's also highly recommed to place this object near the sun.</description>
   </item>
   <item key="0004">
     <name>venice_nami</name>
     <description>Generates a lens flare object when looking at the sun. It's also highly recommed to place this object near the sun.</description>
     <setting id="1" type="decimal">Raising  Height per cyclus</setting>
     <setting id="2" type="decimal">Reset Height (Relative to placement y)</setting>
     <setting id="4" type="time">Time to rise X units</setting>
     <setting id="5" type="decimal">Max. Height (relative to placement y)</setting>
     <setting id="6" type="hex">Controls when to reset (unknown values)</setting>
     <setting id="7" type="decimal">Starting height (=X?)</setting>
   </item>
Is item key="0004" a hex or decimal number?
Wiimm 11:57, 11 November 2012 (UTC)
It's a hexdecimal number, I"ll add the setting type manually.
kHacker35000vr 12:08, 11 November 2012 (UTC)
Here we are: http://szs.wiimm.de/cgi/mkw/object-export/object.xml?mode=xml-khacker
Some notes:
  • You can change the filename part ("object.xml") to any filename you want. That makes storing as file easier.
  • I have added 'characteristics' and 'files'.
  • The setting type is not available (yet). In my tools I support a list, if the number should printed as hex or dec. It's possible to transfer this info to the OBJ database.
Wiimm 12:47, 11 November 2012 (UTC)
I have added now type="hex" and type="dec". 'dec' is the general format and only some parameters types are 'hex'.
Wiimm 13:02, 11 November 2012 (UTC)
Next update: mime type: text/xml -- Wiimm 13:10, 11 November 2012 (UTC)
Thanks. But I'm missing one thing, I'd like to have the description of the object too in the xml.
kHacker35000vr 16:29, 11 November 2012 (UTC)
Sorry, simply forgotten and fixed now -- Wiimm 16:53, 11 November 2012 (UTC)

SNES Vanilla Lake 2

Hey Wiimm, I'm currently working on SNES Vanilla Lake 2, but I have some problems with the KCL and the KMP, do you think you can check them for me? My problem with the kcl is that some surfaces act like out of bounds, although they're set to ice road. I already checked it by converting it back to .obj, but everything looked normal. Also the water is set to ice water, but you won't respawn inside an ice block. About the KMP, I used N64 Sherbet Land as base, because of that there were penguins around the track, so I moved all objects (except the item boxes) to the right, but for some reason they're still there. I can send you the file if you could check it, just answer me here or on mariokartwii.com, and I'll give it to you. (You can use German in PM's on mariokartwii.com ;).) -- NiAlBlack 14:48, 24 November 2012 (UTC)

Not that I'm any kind of expert, but did you try moving the whole track up a bit? There's a hardcoded death zone if your character is too low down on the map. As for the ice splash, did you try loading it on N64 Sherbet Land's course slot? -- WorldsBoss 15:52, 24 November 2012 (UTC)
Well, that can't be the problem, the track is a few meters higher than N64 Sherbet Land and I loaded it on N64 Sherbet Land's slot too. -- NiAlBlack 16:20, 24 November 2012 (UTC)
I'm really sorry, but you are the third or fourth who was asking for help and I must refuse it. The only thing I can do is a fast review.
Wiimm 18:54, 24 November 2012 (UTC)
Yeah, that'd be fine, if I know what is wrong with the kcl and the kmp, I can probably fix it by myself. You can download the file right here. Routes and stuff arent set yet, I only did the start position and moved all objects (except item boxes) 200 000 units to the right. I hope you can find something ;). Thank you very much! -- NiAlBlack 19:10, 24 November 2012 (UTC)
Good news, I could solve the KMP issues now, so you only gotta check the KCL ;) -- NiAlBlack 21:25, 24 November 2012 (UTC)
First, my tools have 2 warnings:
  • HINT: 26 of 3628 triangles are obsolete (not referenced by the octree) => --kcl=DROP-UNUSED
  • WARNING: 34 of 3628 triangles have invalid values => --kcl=DROP-INVALID
Ice problem: Missing KCL flag 0x0070 (type 0x10, variant 3). It seems, that KCL_flag#Fall_Boundary_.280x10.29 is wrong and says variant 4.
Wiimm 23:53, 24 November 2012 (UTC)

Colored tab status colors

Could the light colors be reverted to the old bright ones? It looks horrible on some pages and I have spoken others who miss the old colors too. I don't know why this is done in the first place, perhaps it can be an option or alternative template.
kHacker35000vr 15:36, 11 January 2013 (UTC)

You're the only one who likes the bright colors more than the current one. So what do the others think?
Wiimm 23:41, 11 January 2013 (UTC)
These new ones are waaaay too bland, the old ones were easier to see (which is the whole point of them, to be eye-catching)
WorldsBoss 23:51, 11 January 2013 (UTC)

The point of status colors is to show at a glance what's what. Bright colors are much harder to read, especially for color-blind people. (Not that I am.) The old, intense colors provide very little contrast against black text, and I found them especially difficult to read. However, assuming the colors are css based, it should be possible to have a selector of some sort. I don't know how difficult that would be to add though. --Jefe 00:17, 12 January 2013 (UTC)


Downloadlink

@Wiimm

I don´t can open the wbz-Format!!

9Horsti12 18:04, 30 January 2013 (UTC)

see WBZ -- Wiimm 21:43, 30 January 2013 (UTC)

Image Uploads

I just tried uploading an image and got this error:

Could not open lock file for "mwstore://local-backend/local-public/6/6f". Could not open lock file for "mwstore://local-backend/local-public/6/6f/Lower_edges_for_collision_model_in_sketchup.jpg".

I imagine this has something to do with the recent upgrade. --Jefe (talk) 02:39, 13 March 2013 (UTC)

The update changed some ownerships -- fixed. Please try again -- Wiimm (talk) 07:01, 13 March 2013 (UTC)

WBZ

I think you should put a DL link for an SZS file as well as a WBZ file because not everyone knows how to use WBZ files. -- FunkyDude15 (talk) 01:54, 4 April 2013 (UTC)

I will not serve szs files (that includes copyrighted stuff) on my own server. -- Wiimm (talk) 07:57, 4 April 2013 (UTC)

Help

Need your Help for 3DS Daisy Hills and 3DS Maka Wuhu. And for my Custom Track Distribution! -- Ixarixas

First: Sign discussions with ~~~~
I need more details. What kind of help?
Wiimm (talk) 10:57, 7 April 2013 (UTC)

My Mario Kart Game

Can you help me? I want to make a new distribution, but somehow the game hangs at 2.1, 4.2, 6.1 and 8.1. I would therefore like to publish the game - the wiki - and thou shalt put the tracks together and create the game! Ok?--Ixarixas (talk) 17:06, 8 April 2013 (UTC)

  1. Read this: Slot
  2. Don't publish a complete ISO. Only Riivolution- and Patch-Distribs are allowed here.
  3. Be sure that you have players and testers for your distribution.
Wiimm (talk) 18:24, 8 April 2013 (UTC)
Thank you :-D --Ixarixas (talk) 13:34, 9 April 2013 (UTC)

Custom Tracks without Wu8/WBZ

Can you see the lines on MediaFire or so upload. I come with Wu8 and wbz not clear and need SZS, ok? Thanks in advance

No, to much work. The wbz archive is managed fully automatically.
But soon a windows conversion tool will be available.
Wiimm (talk) 15:39, 10 April 2013 (UTC)

SMS Delfino Plaza

Could you help me out with SMS Delfino Plaza? I am having major texture problems and can't figure out how to fix it. Thank you! --Bcphoton (talk) 05:38, 20 April 2013 (UTC)

Sorry, but I must refuse, because I'm bad in graphical issues. But I have a hint for you: Try RGB565 instead of CMPR for some graphics.
Wiimm (talk) 09:15, 20 April 2013 (UTC)