User talk:Cartuga

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Welcome to the Custom Mario Kart Wiiki!

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Thank you for joining the Custom Mario Kart Wiiki!

Before you get started, click here to read the Rules page.

Keep the following in mind as you contribute to the site:

  • Make good edits. Always use the SHOW PREVIEW button to check your changes before you use the SAVE button. If you make a mistake, wait 15 minutes before saving the same page a third or fourth time in a row.
  • Saving lots of edits without PREVIEWING will get the moderators on your case, and can get you banned from the Wiiki.
  • If you plan to update a lot of pages in a short period of time, please clear it with a moderator first.
  • Write articles in third person (using words like he, she and they) instead of first person (I, me and we.) User pages and talk pages are the exceptions to this rule.
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  • Don't delete anything from your talk page.
  • Use the Templates on the Main Page when making new articles for content such as Custom Tracks, Texture Hacks, Characters and other releases.
  • We encourage all content makers to create a User Link to put on their release pages and to add it to the Author List.

Thank you! --KantoEpic (talk) 14:57, 28 June 2020 (UTC)

Found minor issues with custom characters

I noticed that the user made the following mistakes when making custom characters/karts:

  • Didn't set ActiveShaderStages in materials correctly. For characters, it should be 3, and for karts, it should be 2.
  • Never set HasTextureMatrix to True in lm texture references. It should always be set to True if it lets you.
  • Didn't set MapMode to EnvCamera in lm texture references. By default it's TexCoord, but it should be EnvCamera.

This is assuming that the user is on the latest version of BrawlBox/BrawlCrate.

Fixing these issues may possibly present an incorrect preview in BrawlBox/BrawlCrate, but it will usually still look good in-game.

--CuberHax (talk) 16:35, 21 August 2020 (UTC)

Thank you for giving me some pointers, I'll keep them in mind when releasing and updating future mods.
--Cartuga (talk) 19:06, 3 September 2020 (UTC)
Another note: The cross eyed issue can be fixed by removing all files under AnmTexSrt in the driver model BRRES, and replacing the eye texture that has two eyes (usually (name)_eye.7 or (name)_eye.6) with the (name)_eye.0 texture for the custom character.
--CuberHax (talk) 13:19, 5 September 2020 (UTC)

News

Hi. You are not in trouble or anything, but I want to let you know that you can add your mod releases to the News. I did it for you this time, but make sure to do such in the future. --KantoEpic (talk) 16:21, 7 September 2020 (UTC)

Thanks a lot for telling me. I'll remember for the future. --Cartuga (talk) 19:54, 7 September 2020 (UTC)