Talk:Slow Motion Bug

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wszst CHECK

For the command wszst CHECK I have implemented a few minutes ago a vertex counter. It counts the vertices of course_model, map_model and vrcorn_model. If option --long is set, it print out an info line for each count.

My question: Which are the levels to print out a HINT (should point to a possible problem) or a WARNING (definitely to much)?

Wiimm (talk) 22:14, 25 February 2014 (UTC)

The average for the 32 original tracks:
  • course = 11525 (_D-files = 11076)
  • vrcorn = 86
  • map = 1108
Wiimm (talk) 22:38, 25 February 2014 (UTC)
You should also include sun.brres because it is/was often used for a third way of adding animation.
map: hint = 2'000, warning: over 5'000
course, vrcorn, sun (and anything over 1'000 together): hint = 20'000, Warning for the Slow Motion Bug in Multiplayer = 25'000 Warning for any Mode = 40'000.
The problem with such a limit can be, that the modeller made a very complex part of the track on a relative small part of the track. Looking at a 2 faces wall on a 150'000 faces track can cause no Slowdown of the game at all and a 40'000 faces part on the screen can cause slowdowns. Sacred Fogcoast and Six King Labyrinth are good examples for tracks with quite a low count but still being cursed by the slowdown problem.
GBA Ribbon Road as an example also only had 142 Vertices in its vrcorn_model but 30'374 Facepoints and 17'796. The SZS Modifier "deletes" Polygons by either saying the polygon has 0 vertices or by actually deleting them but keeping the faces/facepoints. And as you know tracks which such a "animation model" were popular and had/have mayor slowdown problems.
Tock (talk) 00:44, 26 February 2014 (UTC)

Example Output

I have now added a total counter. Here is an output example for Ribbon Road RC1:

 - HINT: File 'course_model.brres' has 24781 vertices in 1 MDL file.
 * INFO: File 'map_model.brres' has 1031 vertices in 1 MDL file.
 + WARNING: File 'vrcorn_model.brres' has 16869 vertices in 1 MDL file.
 - HINT: Total of 44980 vertices in 12 MDL files found.

And here is a top 50 of the vertex totals: Show text


Wiimm (talk) 17:13, 26 February 2014 (UTC)

GP Mario Beach

How does this track STILL have the bug? According to Beta 2, SuperMario64DS states it's fixed... --Michael (talk) 18:35, 1 March 2014 (UTC)

SuperMario64DS didn´t test all modes (Multiplayer, with computer, without computer, ....) --Horsti12™ THE Clouddealer (talk) 19:05, 1 March 2014 (UTC)