Talk:SNES Paradise Circuit 3 (SNES Mario Circuit 3 Texture)

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Texture/Edit

This should be a track edit. It changes the CPUs’ routes and makes them crash into the wall before the last turn so they get stuck and are respawned behind the finish line. Their laps also don’t count because when they are respawned, they skip a key checkpoint. --Unsigned comment by AlmostTWD98 (talk).

Also the author (Ro) could fix this and make it a texture. Enjoy Funky Kong dancing and peace! (talk) 11:47, 14 April 2021 (UTC)
Does changing the CPU routes make it an edit? Enjoy Funky Kong dancing and peace! (Talk) 09:06, 27 August 2021 (UTC)
CPU's are never enabled in online wws, so I guess it is fine. Krummers(#1936) (talk) 11:05, 27 August 2021 (UTC)
a) There are online safe track edits. E.g.
b) I compared the KMP of this texture with that of another texture that doesn't have changed CPU routes and the CPU routes are the same, so I'm not sure why the CPUs drive into walls. Enjoy Funky Kong dancing and peace! 13:51, 25 October 2021 (UTC)
Invisible Road (Rainbow Road Edit) is no longer online safe. Krummers(#1936) (talk) 14:48, 25 October 2021 (UTC)
Why isn't it online safe? I thought they didn't change the KCL. Enjoy Funky Kong dancing and peace! 15:12, 25 October 2021 (UTC)
The same reason Wario's Space Station (Wario's Gold Mine Texture) is banned; it removes walls that are normally not transparent, making it possible to see traps earlier etc. Krummers(#1936) (talk) 15:19, 25 October 2021 (UTC)
The same applies to Waterfall Mine. Enjoy Funky Kong dancing and peace! 22:06, 7 November 2021 (UTC)