Talk:SM64 Bob-omb Battlefield (SuperMario64DS)

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V1 Discussion

Beta Glitch

I think this is more a beta than a release candidate. It's currently too glitchy. --Beredezebe 12:40, 16 February 2012 (CET)

I had released a Private Beta among a few people already. The only Glitchs I know of that can disrupt normal Game Play are the Respawn Glitches. If you know any other Glitches, please tell me. I can change it's status to Beta at any given moment if it is appropriate. -- SuperMario64DS, 15:19, 16 February 2012 (CET)
It was also intended to be a 'response version', I'd like to see how people react to it, and so people could find glitches and they could be fixed. Beta does sound better, I may change it's status soon. (P.S.,HackSizer you video is not showing up at all, please let me know what is wrong that you've found with the course) -- SuperMario64DS, 15:27, 16 February 2012 (CET)

what track does this track replace?- Pokemongeof

Why did you delete my video? I think every custom tracks need a video. --HackSizer 17:10, 16 February 2012 (CET)
@Pokemon It replaces N64 Mario Circuit, and I prefer for it to someday uses Maple Treeway's/GCN DK Mountain's slot for the cannon noise. @HackSizer Not a video that displays a Glitch. It was no my fault, anyways, it appears to be a problem with the OBJ from sketchup, it does that sometimes. I'd ask that you please remove your video, it giving it a bad reputation based upon some odd error that made the Fall Boundries become roads. I should have tested the fall boundries, but I just assumed they were not messed up. People are giving my course a bad rating based upon the glitch caused by the OBJ. It will be more than easy to fix, and it was not voluntary, so I request that you video is removed so this course won't obtain a bad rep before it is finished. I will fix it very soon, but I am very sick at the moment, and I have a book report to finish. -- SuperMario64DS, 18:34, 16 February 2012 (CET)

I can't do a video, but the bug shown in HackSizer's video does not happen only here, but on ALL the track. I think there is a sort of overhead-world glitch. There is also the Harry Potter glitch to fix (some cannons are hidden). --Beredezebe 19:20, 16 February 2012 (CET)

I am aware that it occurs everywhere, it will be corrected shortly. The HP Effect will be easy to fix. Sadly, I could not get BrawlBox to open up my BRRES, so I'll just have to set the Cannon's Polygons to be first. -- SuperMario64DS, 20:12, 16 February 2012 (CET)
The embedded video should always be a gameplay video that shows at least 1 full lap of normal play. After reviewing the video in question, I see that's what Hacksizer did. He happened to encounter a lot of glitchiness as part of attempting to play the track normally.
Information about bugs can and should be added to the track page, as long as they apply to the current version of the track. Short videos highlighting bugs should be added as links instead of embedded videos; but in this case it was a gameplay video, showing a normal attempt to drive the track so embedding it was correct.
SM64DS, while you do get to choose which video best represents your track (as long as it also best meets the criteria set in the Rules,) you shouldn't remove or ask people to remove legitimate information about problems with the current version of the track, especially over something as trivial as a track rating.--Jefe 23:34, 16 February 2012 (CET)
I simply removed it because I had a RC1 Coming shortly. Even with the KCL Glitch in HackSizer's video, I successfully finished a lap... I don't know why HackSizer did not make it through. If you noticed, some CPU did also. Even through he did not make it through, it was possible, I had done it before with catching the error. Either way, somebody should have an RC1 Video up shortly, or atleast soon, as HackSizer's video is not up to cue with the newest version, RC1. -- SuperMario64DS, 00:28, 17 February 2012 (CET)
The thing about glitches is that people will play your level in different ways, discovering them for you. That's why beta testing is important, and the resulting reports should not be censored; I've said this to you before. Don't treat it as you did here: a problem to be hidden, or something to be embarrassed about. Instead it's something to be grateful for and a normal part of the development process.--Jefe 05:54, 17 February 2012 (CET)

Please read HackSizer's Talk Page. There was no hiding whatsoever, I can decide which videos can be added anyway, and I knew that You could finish normally, and I expected there to be other videos, but this is not doing as well as I thought it would have. It may also be that this is a week day, and people are less likely to make videos until Saturday. This conversation has become virtually useless, so please no longer use it, since beta no longer exists. -- SuperMario64DS, 06:17, 17 February 2012 (CET)

The RC1 is really better than the Beta. You should change the texture and the model of the rolling Chain Chomps, to make them more looking like stones. Maybe can you import it from the falling rocks of "GCN DK Mountain". --Beredezebe 22:07, 17 February 2012 (CET)

V2 Discussion

Ported track

Wiimm, I think both me and SM64DS were talking about this being the second/third track ported from another game, not remade from another game. Scye's and Jefe's tracks are remakes, not ports Igorseabra4 05:39, 3 July 2012 (UTC)

In my opinion Jefes remake is also a port of a foreign track to MKWii. So there are not hard borders between both.
Wiimm 14:37, 3 July 2012 (UTC)
This is the second ported level from another game overall. Some time in September 2011, Reedy94 released Whomp's Fortress, and in February 2012 V1 of this track was released. Jefe's Track is not a port, but a remake. Of course port stands for "Export → Import". A port is using the original model/level with or without modifications. For example, Khacker is remaking 3DS Rock Rock Mountain from his own resources. It is not literally a port from the game Mario Kart 7, as it is a remake, so it is not the original model used in game. The F-Zero remakes are not ports either. That game uses Mode 7, so it is impossible to port and to give depth, which is why Jefe remade a the shape of the course in a 3rd dimension following the rules & stylings of the modern F-Zero games. A fine example of remakes and ports would be Rezway and Super Mario Galaxy 2 with Delfino Plaza. Rezway was remade into Rezway V2, therefore it is not the original Rezway, but a new Rezway. In Super Mario Galaxy 2 Blank was able to convert the Super Mario Sunshine model format into a Galaxy format, thus creating a port between the two games. Overall, this is the second course from a non Mario Kart game to be ported, not a remade version of it's original version from Super Mario 64, like how the F-Zero stages were remade. I guess the hard boarder between a port and a remake is that a port is a way to transfer the exact or modified data from one game to another, while a remake is to recreate the level visually without having modified the original data or finding a way to extract that data and insert it into Mario Kart Wii. -- SuperMario64DS 17:34, 3 July 2012 (UTC)
Um basically you're taking what I just said and turning it into a paragraph about 9x bigger. You just forgot to mention the fact that Twinkle Circuit is a port with very few model editing and was released in Jan 2012. It's my track, I think it's normal for me to care about it, isn't it? --Igorseabra4 18:03, 3 July 2012 (UTC)

v2.1

That cannon still needs improvement. --Michael (talk) 01:11, 14 September 2014 (UTC)

Creator

SuperMario64DS is the track creator. This is the real and objective truth. I think in this case, a personnel wish is irrelevant (and unusual to follow this wish). So why not state him?

Wiimm 07:23, 8 February 2013 (UTC)

This request doesn't make any sense to me either. SM wrote in the edit history that "Credit for this entire track will soon switch over to somebody else." Presumably someone else will make the next release of the track. Ok, so why bother changing the author until that release is made? Until then he's still the author of the current version and should be listed as the author in the version history whenever that happens. --Jefe 13:30, 8 February 2013 (UTC)