Talk:N.I.S.W.O.E. Desert

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Bullet Bill Bug

I haven't played your track yet, but in general the Bullet Bill bug can be fixed by modifying the item route settings. Set the second setting to value 1 from the last point before the cannon until the first point in the landing zone. It also important to define the correct height in this part of the item route.

Wiimm (talk) 06:52, 4 June 2013 (UTC)

Even if I do like you said, the problem still persists.
I'm sure, that it works. I will look into your next release to find out the bug. -- Wiimm (talk) 22:13, 4 June 2013 (UTC)
Ok, thanks. I think the next release will be updated today or tomorrow.
  1. Sign you talk with 4 tildes: ~~~~
  2. Bullet Bill & Cannon is ok now. But there are 3 points to much (1 point before and 2 points behind) marked as "don't stop". Because dont-stop ends in a curve, the driver falls always down.
Wiimm (talk) 16:39, 5 June 2013 (UTC)

Animations

I've tried to add animations, but Brawlbox gives me an error.

FloMaster35000vr (talk) 17:50, 5 June 2013 (UTC)

It's because the course probably doesnt have a proper MDL0. --FunkyDude15 (talk) 22:54, 5 June 2013 (UTC)

RC 3.1

It is very pity, because i like this track very much. But there are some bugs. Slow motion bugs ( on splitt screen too ) , not driveable for karts because the track is to small. I don`t know if you make CT`s yet, but it`s pity if you or another CT creater are not fix the bugs to update, or work on it continue. The track is very nice and amazing without the bugs. --Snake 10:38, 9 March 2014 (UTC)

The unnecessary and excessive amount of the FlamePoles are the reason for the slow motion bug on this track.
Tock (talk) 12:54, 9 March 2014 (UTC)
That`s very interresting. Can anyone fix this problem in future???? The author are very busy, because school.--Snake 12:59, 9 March 2014 (UTC)
Is nobody here for ready to fix the slowmotion bug to remove the many FlamePoles???? --Snake 17:18, 26 April 2014 (UTC)