Talk:Kirio Raceway

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For being your first custom track, this is actually pretty good! You're the first to make a fully custom track (not a port) to use a loop. It looks like it has some solidity glitches that could be fixed by replacing the KCL with a larger one then re-making the solidity. --Digital Monster, Guilmon35249vr 17:28, 3 May 2012 (UTC)

lol I wanted to do a CT with a working loop xP
I had the same idea than u =P
btw good job about the working loop ;)
08Juan80 20:14, 3 May 2012 (UTC)

Weird respawn glitch

I have found a weird respawn glitch;

Video

Thankfully it isn't a ultra shortcut. -- MindReader 21:49, 20 February 2013 (UTC)

Actually that is an KCL glitch, a respawn glitch would be if you'd respawn incorrectly. -- NiAlBlack 21:59, 20 February 2013 (UTC)

One Question

I don't know if this belongs on the talk page, but I'll ask it anyway. Is this track by any chance Mario Kart 8 inspired? Because there's tons of anti-gravity sections. Either way, you did a great job bringing anti-gravity into a game that didn't have that feature. The List of Retro Tracks from Mario Kart 8 page is already made. You should do some of the tracks when the game comes out. Pgj1997 (talk) 15:44, 4 May 2014 (UTC)

The Track was created in 2012 so it isn't inspired by mario kart 8 --Horsti12™ THE Clouddealer (talk) 15:49, 4 May 2014 (UTC)
Still, he implemented anti-gravity so well. Pgj1997 (talk) 15:51, 4 May 2014 (UTC)

The Track

This track is good. I can`t see or found a bug. but you did not working yet on a update or something?? --Snake 13:35, 28 September 2014 (UTC)

Loop Question

Hi, can you (or someone else) tell me how you get the loop working. Because I wasn't able to do a working one on my one, so I copied your loop from Kirio Raceway. But everytime when i try to go through the loop I fall through th road after about one quarter of the loop. I tried putting invisible walls and sticky road behind the loop but nothing works. Can you tell me how you set up your KCL so the loop works? --Sucht93a (talk) 12:55, 23 March 2015 (UTC)

EDIT: Oh derp, I figured out my misstake. I habitualy used Wiimms KCL Tools rm-facedown feature...It deleted a big part of the loop. --Sucht93a (talk) 14:00, 23 March 2015 (UTC)