Talk:GCN Daisy Cruiser (Super-Daisy55)

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I want to update the edited version. The main goal is to edit the KMP to support the alternate routes and fix some other issues. The fixed track should go into my next distribution. Is this ok for you?

Wiimm (talk) 11:20, 11 November 2013 (UTC)

In my first review I found additional cannons. One will shoot me from the back to the front of the cruiser. I think I'll leave only the one intended cannon.
Wiimm (talk) 14:44, 11 November 2013 (UTC)
Yes, it's ok.
Super-Daisy55 (talk) 14:46, 16 November 2013 (UTC)
I made it yesterday and today we tested it online. -- Wiimm (talk) 17:50, 16 November 2013 (UTC)

v2.0

What about slot of daisy circuit? Does it work too?-- Snake (talk) 23:08, 11 January 2014 (UTC)

Only for the edited version. -- Super-Daisy55 (talk) 23:40, 11 January 2014 (UTC)
There are some bugs. Finish line delay and something is not right on the steps. -- Snake (talk) 09:10, 16 March 2014 (UTC)
v3 is on the way, Along with the next Intermezzo we will test it. -- Wiimm (talk) 09:44, 16 March 2014 (UTC)

Captured by the table

The table captured me: video -- Wiimm (talk) 00:52, 12 January 2014 (UTC)
Here you find a new created table kcl: http://download.wiimm.de/szs/WLwallGC.kcl The walls will only prohibit the entrance, but leaving the table is no longer a problem. Additional I have added a road at the top.
Then I have released a v2.1 of the edited version (hope version number is good). Feel free to integrate the szs in you next release and to change the history. If you need a SZS, ask me per PM.
Wiimm (talk) 09:53, 16 January 2014 (UTC)
Thank you very much :D --Super-Daisy55 (talk) 12:40, 16 January 2014 (UTC)

Sign textures

Some of the sign textures on the latest version I notice have this weird white bar to it?

Also, I noticed that the start line is a tiny bit elavated. Is there a way to make it "flat" as in like making it part of the deck floor?

Texture Issue?
--Unsigned comment by KGTrixter (talk) 05:58, March 22, 2014 (UTC)