Talk:GBA Boo Lake (Slimeserver)

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Crash on Console

This track is crashing for me on console using LE-CODE build 30 in both v1.0 and v1.1. It seems to occur when a player gets blue shelled, right as the blue shell is about to impact and explode. I have the track placed on slot 5.3, and have tested using other tracks on the same slot with no issues. -- TaigaTreant 14:00, 11 October 2021 (UTC)

This might be a case of self-linked item routes. --KantoEpic (talk) 15:15, 11 October 2021 (UTC)
Using wszst CHECK produces:
 > Section ITPH, Item route group #5 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #7 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #9 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #11 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #12 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #14 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #16 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #18 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #20 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #29 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #30 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #31 of 34
   - HINT: Item route with exact 1 point.
 > Section ITPH, Item route group #33 of 34
   - HINT: Item route with exact 1 point.
It seems that would be the case. -- Trainiax/SwampyGator (talk | contribs) 15:27, 11 October 2021 (UTC)
Thanks for letting me know. I'll try fix it this weekend. Was it by any chance in splitscreen multiplayer? -- Slimeserver
It did occur in splitscreen multiplayer, but I was also able to recreate the issue in singleplayer VS races. TaigaTreant (talk) 01:10, 12 October 2021 (UTC)