Talk:GBA Boo Lake (ChaosShadow23)

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V 2.1

The enemy routes is now worsened --Snake 16:29, 13 January 2014 (UTC)

V 3.0

All together this track has 78.000 facepoints. 25.000 are unnecessary in the sun.brres. You should be able to modify my sun.brres to fit your need. Also I would suggest putting the trees (18.000 facepoints) separate into a object where only 50% of them load in Splitcreen. Also the House is quite complex (~13.000) which should be put into a object aswell that doesnt load in splitscreen.
Tock (talk) 05:52, 16 February 2014 (UTC)

Sorry about that if i ask that. But did you realy read the discussions from the people about your tracks? Why i ask? Because you never write an answer of the critics from people what they are say. I think sometimes you ignored that or you have some problems to convert it. Sorry. But that`s my feeling. --Snake 10:05, 16 February 2014 (UTC)
Snake: I always forget the discussion pages exist, and I don't get notified at all when someone posts something in one of them. ChaosShadow23 (talk) 01:28, 12 March 2014 (UTC)
At the top you can put those Talk pages into your watch list. Then you can tick the "E-mail me when a page or file on my watchlist is changed" checkbox in your preferences and you will get an E-mail notice.
Tock (talk) 10:52, 12 March 2014 (UTC)

Boost Pads

I personally have a problem with the boost pads on this track. And not just this track, but on other tracks you made. Instead of a texture, why can't you have normal boost pads like what Mario Kart Wii originally did on their tracks? Just being honest... --Michael (talk) 02:55, 8 March 2014 (UTC)

For GBA tracks, I like to use the classic boost as if it was from Super Circuit. ChaosShadow23 (talk) 01:28, 12 March 2014 (UTC)
Oh, okay, just wondering... --Michael (talk) 02:09, 21 March 2014 (UTC)

V 3.1

The moire effects now much better. Very nice work. Please do continue. Great. --Snake 07:38, 12 March 2014 (UTC)

The Slow Motion Bug got much better, but still persists at the beginning or when I used a Bullet Bill. I still recommend removing the 25.000 unneeded Facepoints / 15.000 unneeded faces in the sun.brres. Here you can download my example with only 185 faces and 285 Facepoints. While I tested it for the Slow Motion Bug I also noticed that 2 CPUs got stuck.
Tock (talk) 10:48, 12 March 2014 (UTC)
Thanks, I'll try it. ChaosShadow23 (talk) 11:18, 12 March 2014 (UTC)