Talk:Dragon Burying Grounds

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Suggestions

This is an excellent custom track, and I have no doubts it will be added to major custom track distributions such as CTGP Revolution. The layout and the design are very nice.

However, the offroad is too strong and although it makes sense for shroom shortcuts, it can be a problem if you get there by accident.

Also, on ground areas with chain texture, the small pillars beneath are a bit visually distracting to me.

Toward the end of the track, a thwomp doesn't hit the ground. What's interesting, though, is that on the first few minutes, it does hit the ground. It looks like it starts going through the ground roughly 5 and a half minutes into a time trial.

These are only suggestions, don't take it personally, and thank you for creating this great custom track.

LewoZ (talk) 22:56, 8 October 2018 (UTC)


Thank you for your suggestions. The offroad is actually standard offroad, so it shouldn't be too strong, or at least that's what I thought when I tested it. Maybe I'll do something about it for the next update, but who knows. The pillars looked fine to me, they are not the best pillars in the world, but if they are a serious problem, I'll try to fix them. I'll ask other people about it on discord. The thwomp at the end is a bit glitchy, and I already knew about it, but since it happens more than two minutes after the end of a regular race, I'll leave it as it is. In fact, I have no idea why that happens, but I think it's quite funny :P. Eventually I'll fix it in the next update if necessary.

Multimariokartds (talk) 12:21, 11 October 2018 (CEST)

Translations for "Dragon Burial Grounds"

In this context, "burying" and "burial" have nearly the exact same meaning, meaning that most translations for "Dragon Burial Grounds" would likely be the same as the ones for "Dragon Burying Grounds." Perhaps it can be listed as a PAL English name instead? --Bruh de la Boi (talk) 21:08, 29 April 2021 (UTC)