Talk:Delfino Bay

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Bugs in v1

Really v1? And not only Alpha or Beta? I like the concept of this track. But it isn't ready for use!

  • Item route buggy.
  • Enemy route missed.
  • Endless respawn
  • maybe more ...

-- Wiimm (talk) 21:24, 1 June 2018 (UTC)

Bug in v1.1

My tester team like this track and we want to include it into the next MKW-Fun 2018-09. But it has an online bug: If dropping or shooting an item in the south, the item is dissolved immediately. It's a (for me) known bug for coordinates <-130000 or >130000. The network protocol don't support such large values. Solution for your track: move it 40000 units to the north ( --scale 0,0,-40000 ).

-- Wiimm (talk) 21:51, 29 August 2018 (UTC)

I'll try that, as I'm currently updating the track myself. I already patched the minimap and fixed the checkpoints as of now, though. --KantoEpic (talk) 23:04, 29 August 2018 (UTC)
If you lower the track, all parts of the minimap become visible. I used: --shift 0,-20000,-50000 --minimap
I do not want to press you, but the deadline for MKW-Fun is next Tuesday. If you do not manage the update until then, then I will use my update for the final MKW-Fun tests. If accepted by my tester group, you have an additional week for updated tracks. (It would be a shame not to use the track.)
-- Wiimm (talk) 16:55, 31 August 2018 (UTC)

Overflow Error?

Like with Sinister Vault before it got updated, it seems possible to dodge items, such as Blue Shells, during some parts of the track. Would this be linked to something in the KMP file? --KantoEpic (talk) 05:01, 16 March 2020 (UTC)

Never mind. I think it's just Item Rain itself outside of CTGP Revolution. --KantoEpic (talk) 06:25, 16 March 2020 (UTC)