Talk:Common Crash Causes

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Crashing on respawn?

I'm working on a track at the minute and for some reason the game crashes when I respawn, is there any known causes for this? Thanks, Seeky (talk) 20:46, 18 February 2019 (UTC)

Your check points might link to respawn points that don't exist. Either that, or you don't have any respawn points to begin with. --KantoEpic (talk) 20:54, 18 February 2019 (UTC)
Ah yeah I forgot about checkpoints, I'm reusing a kmp so that's probably it. Thank you, Seeky (talk) 22:01, 18 February 2019 (UTC)

Crashing after intro cameras and after pressing restart

I'm working on a track right now but am having some issues. After the intro cameras play the game stops on its black screen. I've found removing the hanachan object helps, but I'd like to keep that object in and have it not crash. The game also crashes after pressing restart on time trials, this has only started happening after I added two poihana objects. If someone could give me some information or an explanation for these events I'd greatly appreciate it. Thanks. --Unsigned comment by TAS Rhys (talk).

Game crashes when exiting race after results screen

On Petite Park (v1.2) and Rosalina's Galaxy Garden, after you press next race or quit after the results screen, the game then crashes into a black screen. I have no idea what is causing the game to freeze when exiting the race after the results screen. If someone could find an answer to what is causing that issue, I would pretty much appreciate it anyway. --Octanevinny (talk) 04:54, 21 January 2021 (UTC)

My custom track won't load on Wii

Hello! I had planned to upload my first custom track, however I can't get it to load on my Wii (I am using the My Stuff folder on CTGP). It takes me to an error page when I try to play it. It works on Dolphin, btw. If someone with more experience could help that would be great! Thanks! (Also if there is a better place to ask this question, that would be nice to know.)

Course Link: https://drive.google.com/file/d/1Z45eCoWlQF7V2s8PAKp6dX43Ds7bhbjh/view?usp=sharing

SquireTurnbolt (talk) 16:02, 11 May 2021 (UTC)SquireTurnbolt

Hi! I can't quite look at the file right now, but a helpful page you can look at for your crash can be found here. Let me know if you need further help --Bruh de la Boi (talk) 16:12, 11 May 2021 (UTC)
Thank you for the helpful link. After doing some checking I found that my course is 8.90 MB, which seems to be too large. I'm not sure why it is this big, the textures are not bigger than other tracks', and the course itself is relatively small with few objects on it (I removed all unused objects). Is there anything that could be done to reduce the szs file's size? SquireTurnbolt (talk) 17:11, 11 May 2021 (UTC)SquireTurnbolt
Have you tried using Wiimms SZS Tools to normalize the track file? --KantoEpic (talk) 23:19, 11 May 2021 (UTC)
I followed your suggestion to normalize the .szs, however the track still failed to load when I tried it on my Wii. Thank you though. SquireTurnbolt (talk) 01:34, 12 May 2021 (UTC)SquireTurnbolt
Have you tried using the wszst CHECK option with Wiimms SZS Tools yet? --Octanevinny (talk) 01:46, 12 May 2021 (UTC)
Alright, I'll try that. Thanks. SquireTurnbolt (talk) 02:45, 12 May 2021 (UTC)SquireTurnbolt

Course Crashing when I use Heavyweight Characters.

Hi! I am working on a custom track, and when I load it with a large charachter, it crashes, but when I load it with medium or small it doesn't. How can I fix this? Thanks! --MKWiiModder-- (talk) 16:42, 20 February 2023 (UTC)

This sounds pretty specific, I would say the issue is probably not the track itself. Stuff like this is pretty hard to tell without any info about the crash (like crash address or ctgpexception.bin with region). Gabriela (talk) 18:27, 20 February 2023 (UTC)
Ok. I used CTGP, so I have my exeption.bin file. How do I decode it to see what went wrong? --MKWiiModder-- (talk) 01:39, 21 February 2023 (UTC)
You can send it to me on discord: Mivaana#2137 Gabriela (talk) 17:33, 21 February 2023 (UTC)
I'm not able to use discord as of now. is there something I can use to decode it?--MKWiiModder-- (talk) 03:58, 22 February 2023 (UTC)
There's only a private script that can do that, additionally, that info is just addresses and registers which might not be understandable enough Gabriela (talk) 19:40, 25 February 2023 (UTC)
Ok, well here is the link to download it from OneDrive. https://1drv.ms/u/s!Ao8x2puvpVR5ha8qpUu6gYvNKj1MKA?e=lLO3Vj Also, it seems to be working now. After you decode it, could you send me a decoded version? --MKWiiModder-- (talk) 04:01, 26 February 2023 (UTC)
The only thing I can guess from that is some kind of animation issue, eg. invalid pat animation. Looking at .szs would have been easier to debug Gabriela (talk) 08:10, 26 February 2023 (UTC)
Ok, Here is the szs: https://1drv.ms/u/s!Ao8x2puvpVR57QGgly3eivHzn9rB. Could you send me the decoded .bin file? --MKWiiModder-- (talk) 14:02, 26 February 2023 (UTC)
The track works normally. If you really want the files for some reason: Image Decoded File Gabriela (talk) 15:56, 26 February 2023 (UTC)
Thanks! I just haven't been able to decode it, so i was just wanting to see what it looks like. --MKWiiModder-- (talk) 13:44, 27 February 2023 (UTC)

Nonexistent textures?

If a texture in a track is non-existent (references to a nonexistent texture; shows up as a solid color in Blender's material preview), will that crash the game? Richmountain112 (talk) 00:28, 19 August 2023 (UTC)

No, if your shader data references it tho it will just flash with trash texture data from texture buffer Gabriela (talk) 19:39, 19 August 2023 (UTC)

Okay. Richmountain112 (talk) 22:36, 26 August 2023 (UTC)