Talk:Big Express City

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Morning, Night and Moire effects

The Night version looks great, but it is very hard to find the routes, because the track is too dark.
The Morning version is much easier to handle, but has too much Moire effects.
-- Wiimm (talk) 18:10, 10 February 2018 (UTC)

v1.2 : different objects in different lap-versions ??

In v1.1 the 1lap and 3-pal-couters versions differ only slightly in KMP. But In v1.2 there are major differences. In the morning version, sun.brres differs. In the night version, files K_car_body.brres, Mdush.brres , Ksticketc.brres, pocha.brres and TownTreeDS.brres differ.
Wanted or an accident?
-- Wiimm (talk) 11:11, 17 February 2018 (UTC)
btw, I used the following command to find differences: wszst diff -a Big*night*.szs | less
-- Wiimm (talk) 11:12, 17 February 2018 (UTC)

1-lap-mode and 3 lap counters

You can combine both variants into one track.

  1. Modify STGI to get one lap (like you do it in the 1 lap version).
  2. Place 2 more lap counters after the finial LC. The distance should be 200-250 units.

This solution is better than the current one with lap counters in the middle. Lap counters in the middle will force a major position bug if playing online.

-- Wiimm (talk) 13:24, 17 February 2018 (UTC)

I found out, that you combined both, but haben't followed 2) with the result, that the race ended at 1/3. -- Wiimm (talk) 12:14, 21 April 2018 (UTC)

Gallery

The gallery has a lot of images. Please consider removing some. —Atlas (talk) – CT/MK8 Wiki Admin 23:07, 28 February 2018 (UTC)

Speed factors

If you think, speed factor 1.1 is better than 1.0 (I think so), then there is no need to distribute both variants ⇒ distrubute only x1.1. If any distribution creator wants another speed factor, he can easily manage it for himself.

-- Wiimm (talk) 15:00, 23 December 2018 (UTC)

Compatibility with Slot 4.2

Despite actually having vehicles around in this track, I've noticed that the track is not compatible with Slot 4.2. I also noticed that there were no restricted objects for slots, so if the track can be loaded over Moonview Highway, then there can be animations for the car wheels, and also invincibility frames, just like another track of yours, Big Express City. If it isn't very arbitrary, then I guess it would be good for you to consider making the track compatible over Moonview Highway. I have actually tested the track with loading it over that slot, so if I am mistaken, apologies.

-- Krash (talk) 09:20, 28 October 2020 (UTC)