Talk:BMM (File Format)

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Hexdump of all 5 files

---------------------------------------------------------
 offset_0  offset_4  off_8   off_12  off_16  : file
---------------------------------------------------------
 bcc6820c  3f800000      0 c1f00000       0  : Track 1.1
 af9d829b  3f800000      0 c1f00000       0  : Track 2.3
 a7923782  3f733333      0 c1f00000       0  : Track 3.1
 8b8945b4  3f800000      0 c1f00000       0  : Track 4.1
 b9ab8c1e  3f800000      0 c1f00000       0  : Arena 1.1
---------------------------------------------------------

Floats:
 3f800000 =   1.0000
 3f733333 =   0.9500
 c1f00000 = -30.0000

-- Wiimm (talk) 15:00, 22 June 2016 (UTC)

Thanks for recopiling this info. However, from what I've tested, changing the 2nd value and 4th (the floats ones) don't make any visual changes. Other just will freeze if edited (also if setting the floats to 0). —Atlas (talk) 18:53, 22 June 2016 (UTC)
if I will test, I would try:
  • off_4: 0x3e4ccccd = 0.2
  • off_12 : 0xc0000000 = -2.0 or 0xc2f00000 = -120.0
btw, do you know this float helper command: wszst float -- 0x3f733333 -120.0
-- Wiimm (talk) 20:34, 22 June 2016 (UTC)
I use a float calculator instead. After trying with very high and very low values, I see no really changes in the Mii Statues. I thought they had something to do with the Mii head scale/rotation, but it seems like no. —Atlas (talk) 22:58, 22 June 2016 (UTC)