Randomized Item & Object Collision

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Important Information

WARNING — Online unsafe

This hack may give the player an unfair advantage, so you should not use it on online Worldwides or Regionals, else you might get banned.

Randomized Item & Object Collision
Author: Melg
Type: Riivolution
Version: v1.0
Date of latest version: 2022-03-31
Download: Google Drive


Randomized Item Collision is a custom game mode created by Melg. Whenever you get hit by an item (such as Green Shells or Bananas) or an object on a track (such as presses from Toad's Factory or bomb cars from Moonview Highway), the effect is randomized. You can either get damaged or your character uses one of the possible items. In the former case, the code randomizes any of the 18 damage effects available in the game. You can get squished, sent sideways, spun out, etc. In the latter case, you will potentially use any of the following items: POW Block, Lightning, Bullet Bill, Star, Mega Mushroom, Mushroom, Feather, Blue Shell, Bob-omb, or Thunder Cloud.

A similar code had already been made by TheLordScruffy, but the author was only made aware after their own version was done. This version of the main code preserves the original item VFX and does not make Bob-omb and Blue Shell hit roll multiple times in a row until a Bullet Bill is pulled.


  • Every coder mentioned in the table below.
  • Brawlboxgaming, for his help testing the main code.


Currently no media


Game Features
Feature Author Information
Randomized Item & Object Collision Melg The main code of the mod. The part of the code that makes your character use a random item is heavily inspired by All Items Can Land v2 made by MrBean35000vr and improved by CLF78.
Thunder Clouds Last 0 Frames Melg A code that makes it so you do not get shrunk by Thunder Clouds, but you still lose your item and spin out.
Feather Item CLF78, stebler The Feather item replaces the Blooper. Conditional Ignore Invisible Walls, Conditional Fast Falling and Disable Wallriding from the same authors have also been added to enhance the Feather playability.
Max Drop Item Limiter Luis Allows multiple limited items to be in play. This is applied to all items, since the races are very chaotic because of the mod to begin with.
No Blooper Delay Unnamed Removes the time limit in-between Feather uses.
Mii Heads On Minimap JoshuaMK A code that makes it so characters icons are replaced by Mii heads on the minimap. This is a Riivolution option.
Force Battle Glitch Melg This code extends the view of character tags without the need to play on Battle Mode. This is a Riivolution option.
Speed Up Track Music on Final Lap Melg Instead of transitioning to the fast lap version, the music speeds up over five seconds when you reach the final lap. This is done without interruption. This is a Riivolution option.
Automatic BRSAR Patching Elias_ The revo_kart.brsar file will now be automatically patched to prevent music from cutting off mid-race.
Music Volume Can Be Set via BRSTM MrBean35000vr You can edit byte 0x3F of your BRSTMs instead of the BRSAR to set the volume. This works exactly as in CTGP Revolution.
Host Always Wins Vote Star Adds a Riivolution option to allow the host to always win the track vote.
Remove Worldwide Option Chadderz Removes the Worldwide button from the Wi-Fi main menu.
Don't Hide Position After Race MrBean35000vr A code that makes it so the game does not hide the position tracker after finishing a race.
Force 150cc Online XeR A code that forces 150cc in online races.
Custom Server Support Wiimm, Leseratte Support to play on a custom Mario Kart Wii server has been added as a replacement to Nintendo WFC. It comes with a custom region so that Regional/Continental races work.
Change Characters Between Wi-Fi Races MrBean35000vr When in online play, the player's character, vehicle and drift mode choice may be changed between races by pressing + or START (depending on your controller) when on the VR screen. This simply takes the player back to the character select menu and then returns them to the vote when they have reselected. If the time limit expires, the currently selected options are taken.

A list of the codes used in the current build can be found at this link.

Version History

Version Date of release Information
v1.0 2022-03-31 First release
By the same author: Melg