Network Protocol/ROOM
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Overview
This article describes the record type ROOM of the Network Protocol. It is only used in private rooms.
Name | Amount | Size | Description |
---|---|---|---|
SLOT | 0-1 | 0x08 | Only used for redirected data via a proxy. The record identifies the original client by its slot number. |
HEADER | 1 | 0x10 | A header for a race packet. |
RACEHEADER_1 | 1 | 0x28 | A record with basic race data. |
RACEHEADER_2 | 0-1 | 0x28 | A record with game-mode specific race data (not present in live view). |
ROOM | 0-1 | 0x04 | A record containing a friend room message (not present outside friend room lobbies). |
SELECT | 0-1 | 0x38 | A record containing data to set up a match (not present during races). |
RACEDATA | 1-2 | 0x40 | A record containing race data for each player, such as positions or inputs. |
USER | 0-1 | 0xC0 | A record containing user data such as Miis and friend codes. |
ITEM | 1-2 | 0x08 | A record containing information about players' items. |
EVENT | 1 | ≥ 0x18 | A record transmitting item events. |
Offset | Size | Description |
---|---|---|
0x00 | 1 byte | Message Type:
|
0x01 | 2 bytes | First parameter (different usage depending on message type). |
0x03 | 1 byte | Second parameter (different usage depending on message type). |
Parameter Usage
- For message type 1, the first parameter is the event type:
- 0: Grand Prix
- 1: Team Grand Prix
- 2: Balloon Battle
- 3: Coin Runners
- For message type 4, the first parameter is the message index (value 0 to 59) and the second parameter is a sequence counter, used to display chat messages in the correct order.
- For other message types, the parameters must be zero for the message to be accepted.
Information:
Nintendo's Servers –
Friend Code –
Nick –
Dumping Network Traffic
Record Types:
HEADER –
ROOM –
SELECT –
USER
RACEHEADER_1 –
RACEHEADER_2 –
RACEDATA –
ITEM –
EVENT
NATNEG –
ANNOUNCE –
QUIT –
STATUS –
PARAM-STRING
Wiimmfi Extensions:
Online Status –
Connection Status –
Wiimmfi packets –
Server SV
Software:
Wiimms mkw-ana