Network Protocol/USER
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Overview
This article describes the record type USER of the Network Protocol.
Name | Amount | Size | Description |
---|---|---|---|
SLOT | 0-1 | 0x08 | Only used for redirected data via a proxy. The record identifies the original client by its slot number. |
HEADER | 1 | 0x10 | A header for a race packet. |
RACEHEADER_1 | 1 | 0x28 | A record with basic race data. |
RACEHEADER_2 | 0-1 | 0x28 | A record with basic race data that is not present in live view. |
RACEDATA | 1-2 | 0x40 | A record with race data of positions for each player of a client. |
USER | 0-1 | 0xC0 | A record containing Mii data and friend codes. |
ITEM | 1-2 | 0x08 | A record containing information about players' items. |
EVENT | 1 | 0x18 | A record transmitting item events. |
typedef struct udp_user_t { /*00*/ u32 record_id; // bitfield for present miis (previously record ID) /*04*/ u16 max_mii_count; // max amount of Miis in packet (always 0x0002) /*06*/ u16 unknown_06; // always 0x0000 ? /*08*/ mii_t mii[2]; // Mii data, 2*76 = 2*0x4c = 0x98 bytes // 0x0a,0x56: Mii name (10*u16) // 0x3e,0x8a: Creator name (10*u16) // ==> 76 instead of 74 bytes // because of alignment /*a0*/ u64 wii_fc; // Wii Friend code /*a8*/ u64 friend_code; // FC, decimal view: 1234-5678-9012 /*b0*/ u8 country; // country flag code of user /*b1*/ u8 state; // state / province code of user /*b2*/ u16 city; // always 0x0000 because MKWii doesn't transmit the city ID. only used in apps like the weather channel where the city matters // ==> country, state and city are "0xFF FF FFFF" // ==> if the user disabled sharing his country information /*b4*/ u16 location_lon; // longitude on world map (the actual degree value is approximately multiplied by 182.25) /*b6*/ u16 location_lat; // latitude on world map (the actual degree value is approximately multiplied by 182.25) /*b8*/ u16 racing_rankpts; // online race ranking points /*ba*/ u16 battle_rankpts; // online battle ranking points /*bc*/ u8 game_id3; // 3. char of game_id, E|P /*bd*/ u8 region; // Region. 0=NTSC-J, 1=NTSC-U, 2=PAL/EUR, 3=PAL/AUS, 4=Taiwan 5=South Korea /*be*/ u16 unknown_be; // always 0 } __attribute__ ((packed)) udp_user_t;
See WiiBrew.org for the country codes and this page for the state codes.
Information:
Nintendo's Servers –
Friend Code –
Nick –
Dumping Network Traffic
Record Types:
HEADER –
ROOM –
SELECT –
USER
RACEHEADER_1 –
RACEHEADER_2 –
RACEDATA –
ITEM –
EVENT
NATNEG –
ANNOUNCE –
QUIT –
STATUS –
PARAM-STRING
Wiimmfi Extensions:
Online Status –
Connection Status –
Wiimmfi packets –
Server SV
Software:
Wiimms mkw-ana