Network Protocol/Server/OTHERSLIST

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Overview

This article describes the record type OTHERSLIST of the Network Protocol Server. It sends the following to Nintendo

\otherslist\
\sesskey\<sesskey>
\profileid\<profileid>
\numopids\<friends count>
\opids\<friend-IDs>
\namespaceid\<unknown>
\gamename\mariokartwii
\final\

where,

  • <sesskey> is the session ID retrieved from server 242 by LOGIN,
  • <profileid> is your profile ID,
  • <friends count> is the number of friends in the friend list.
  • <friend-IDs> are the user IDs of your friends in the form of
\otherslist\
\o\<friend-ID>
\uniquenick\<unique nick>

\o\<friend-ID>
\uniquenick\<unique nick>

\o\<friend-ID>
\uniquenick\<unique nick>

\oldone\
\final\

It seems that there is no message sent to Nintendo if you register a new friend or delete an existing one. This is the reason why you sometimes have to disconnect from the Nintendo Wi-Fi Connection when you have registered a new friend.