Network Protocol/QUIT
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Overview
This article describes the record type QUIT of the Network Protocol. Every time a client leaves a room or race, it sends the QUIT message to all other active clients. A QUIT message is a simple 3 byte long packet. The following are some notes about this record.
- QUIT is used if you leave a room or between global races.
- Turning off a console still sends QUIT messages.
- After sending QUIT to all other clients, the game waits for a small amount of time. If more packets arrive, then a new QUIT message is sent for each arrived packet.
- A QUIT message is also sent as acknowledgement for a received QUIT.
Information:
Nintendo's Servers –
Friend Code –
Nick –
Dumping Network Traffic
Record Types:
HEADER –
ROOM –
SELECT –
USER
RACEHEADER_1 –
RACEHEADER_2 –
RACEDATA –
ITEM –
EVENT
NATNEG –
ANNOUNCE –
QUIT –
STATUS –
PARAM-STRING
Wiimmfi Extensions:
Online Status –
Connection Status –
Wiimmfi packets –
Server SV
Software:
Wiimms mkw-ana