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This article describes the record type QUIT of the Network Protocol. Every time a client leaves a room or race, it sends the QUIT message to all other active clients. A QUIT message is a simple 3 byte long packet. The following are some notes about this record.
- QUIT is used if you leave a room or between global races.
- Turning off a console still sends QUIT messages.
- After sending QUIT to all other clients, the game waits for a small amount of time. If more packets arrive, then a new QUIT message is sent for each arrived packet.
- A QUIT message is also sent as acknowledgement for a received QUIT.
Nintendo's Servers – Friend Code – Nick – Dumping Network Traffic
HEADER – ROOM – SELECT – USER
RACEHEADER_1 – RACEHEADER_2 – RACEDATA – ITEM – EVENT
NATNEG – ANNOUNCE – QUIT – STATUS – PARAM-STRING
Online Status – Connection Status – Wiimmfi packets – Server SV