Magnetic City

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Magnetic City
Author: xBlue98
Version: RC5.4
Date of latest version: 2021-08-15
Editors used: BrawlBox, CTools, SketchUp, SZS Modifier
WBZ files:
Download: Icedrive


Magnetic City is a custom track created by xBlue98. It is set in a city at night. This is the first ever track that is directly inspired by Mario Kart 8, as the track uses anti-gravity elements, where you can drive on the walls of the skyscrapers. The race starts on a highway, then the players must exit from it and go inside the city. There are a lot of alternative paths, magnetic sections, details, road signals, and a restaurant that has special item boxes. The racers must then climb a skyscraper and get onto the roof. After that, there are other magnetic sections that return to the highway again. Finally, the players then take a path to the last magnetic wall part that will lead them to the finish line.


RC5.4 VS Race
RC2 VS Race
RC1 VS Race

Version History

Version Date of release Information
2013-07-07 Start of development
RC1 2013-11-02 First release
RC2 2014-03-17
  • Added and improved animations.
  • Fixed Slow Motion Bug.
  • Improved model and textures.
  • Improved KCL.
  • Removed a cannon.
  • Set intro cameras.
RC2.ctgp 2015-05-18 Update by MrBean35000vr:
  • Changed metal road texture.
  • Adjusted key checkpoints.
  • Removed lap sections. 2017-07-04 Update by aplumafreak500:
  • Changed sections to one lap.
RC2+ 2015-12-12 Update by Sucht93a:
  • Downscaled to 88%.
  • Changed lap modifier from three to two.
  • Added 1.3× speed modifier.
RC2.1 2015-01-30 Update by Keiichi1996:
  • Improved minimap.
  • Changed lap modifier from three to one.
RC2.2 2015-12-18 Update by PhillyG:
RC2.2b 2016-04-18 Update by PhillyG:
  • Removed trucks and an unused file.
RC2.3 2016-12-18 Update by Rz:
  • Upscaled to 95%.
  • Normalized a texture.
  • Added invisible walls.
  • Remade respawn points.
RC2.4 2017-12-29 Update by PhillyG:
  • Fixed Bean corners.
RC3 2017-07-08 Update by Sucht93a based on RC2:
  • Edited checkpoints.
  • Optimized meshes.
  • Added mipmaps.
  • Improved KCL.
  • Fixed minimap.
RC4 2019-02-08 Update by ZPL and Jasperr:
RC5 2020-03-25 Update by Jasperr and KantoEpic:
  • Removed particle animation.
  • Lowered texture sizes.
  • Changed boost panel materials.
  • Added more SRT0 frames.
  • Slowed down boost panel gradient.
  • Reformatted transparent materials.
  • Increased mipmap levels.
  • Changed road, skyscraper and guard rail materials.
  • Optimized KCL model.
  • Fixed half-pipes.
  • Patched road holes before the cannon (KmoonZ).
  • Moved car and truck routes on the highway a bit and slowed them down.
  • Fixed Item Position Bug.
  • Added secondary start position to display the finish line correctly (LE-CODE only).
RC5.top100 2020-05-30 Update by Skipper93653:
  • Readded particle animation.
RC5.1 2020-10-28 Update by KantoEpic based on RC5.top100:
  • Fixed road collision at the first turn and the rightmost road near it.
  • Improved invisible wall at the anti-gravity section before the highway.
  • Added invisible wall at the final anti-gravity section.
RC5.2 2020-11-08 Update by KantoEpic:
  • Fixed KCL.
  • Added two checkpoints and adjusted a few.
  • Adjusted respawn point links.
  • Added a respawn point and improved a few of them.
RC5.3 2021-05-18 Update by KantoEpic:
  • Added invisible walls to prevent a shortcut in the half-pipe section (WLdokanGC).
RC5.4 2021-08-15 Update by PeachKia52250vr:
  • Minor enemy and item route fixes.
  • Fixed a respawn point.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Magnetische Stad
French: Magnéticopolis
German: Magnetstadt
Italian: Città magnetica
Japanese: マグネティックシティ
Korean: 마그네틱 시티
Portuguese: Cidade Magnética
Russian: Магнитный город
Spanish: Ciudad Magnética
Greek: Μαγνητική Πόλη
Polish: Magnetyczne Miasto
Finnish: Magneettinen Kaupunki
Swedish: Magnetiska Staden
Czech: -
Danish: Magnetisk Byen