Item Settings - Objects
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Here follows a list with used Object Settings, they can be edited in a KMP Editor. For example, you want to spawn a Star out of a bush, or a Mushroom out of a crate if you drive into them.
Are you at the wrong page and you want to edit Item Box Settings instead? Go here!
Basically, only the values "0000" to "0010" (in hex) were coded and intended for use.
Here, you can see what the others that are not intended values do (that is why some of them make the game freeze).
Note that in Battle Mode:
- The item roulette shows only a Green Shell every next setting after this included in setting 2 "000D".
- When you are already big from a Mega Mushroom, instead of a Mega Mushroom or a Thunder Cloud, you get a single Mushroom
- When you already have a Thunder Cloud, you get a Mushroom instead of another one
- The Bullet Bill softlocks your game (because the battle KMP has no item route)
Items Spawning Out of Objects
For item boxes, we know that only values from 0000 to 0010 (17 values) are defined in /Race/Common.szs/ItemSlot.bin. Any value greater than 0010 triggers completely undefined behavior!
It is assumed that the range of other objects are limited too. The game can freeze if an invalid item is thrown because settings may have been changed!Setting Value 2 | VS | Battle |
---|---|---|
0000 | Banana, Green Shell, Fake Item Box | Banana, Green Shell, Red Shell, Bob-omb[1], Mushroom, Mega Mushroom[2], Fake Item Box |
0001 | Banana | Banana |
0002 | Mushroom | Mushroom |
0003 | Mushroom | Mushroom |
0004 | Star (only 2 possible, the first one disappears) | Star (only 2 possible, the first one disappears) |
0005 | Triple Green Shells | Triple Green Shells |
0006 | Banana (50%), Mushroom (50%) | Banana (50%), Mushroom (50%) |
0007 | Green Shell | Green Shell |
0008 | Bob-omb (after 3, it drops Mushrooms) | Bob-omb (after 3, it drops Mushrooms) |
0009 | Red Shell | Red Shell |
000A | Mega Mushroom[3] | Mega Mushroom (gives a Mushroom if you are already big from a Mega Mushroom) |
000B | Thunder Cloud[2] | Thunder Cloud (gives a Mushroom if you already have a Thunder Cloud, or when you are big from a Mega Mushroom) |
000C | Star (95%, only 2) and Mushroom (5%) | Star (95%) and Mushroom (5%) |
000D | Mushroom | Mushroom |
000E | Mushroom | Mushroom |
000F | Mushroom | Mushroom |
0010 | Mushroom | Mushroom |
All following settings may freeze (occasional) a race or battle. Read red box above! | ||
0011 | Green Shell (after 1, it drops Mushrooms) | Crash[4] |
0012 | Crash[4] | Crash[4] |
0013 | Mushroom | Crash[4] |
0014 | Banana | Star |
0015 | Crash[4] | Red Shell, Triple Bananas, Triple Green Shells[5] |
0016 | Mushroom | Red Shell, Triple Bananas, Triple Green Shells[5] |
0017 | Mushroom | Triple Bananas |
0018 | Bob-omb[1] (50%), Mushroom (50%) (after 3 Bob-ombs, it drops Mushrooms) | Bob-omb, Fake Item Box (with single and Triple mushrooms) |
0019 | Mushroom | Crash[4] |
001A | Lightning[3] | Triple Bananas |
001B | Mushroom | Red Shell |
001C | Blooper[3] (50%), Golden Mushroom[3] (50%) | Mushroom |
001D | Mushroom | Crash[4] |
001E | Golden Mushroom[2] | Crash[4] |
001F | Thunder Cloud[2] (95%), Blooper[3] (5%) | Triple Mushroom |
0020 | Mushroom | Mushroom |
0021 | Mushroom | Blue Shell (50%) Triple Mushrooms (50%) |
0022 | Thunder Cloud[2] | Mushroom |
0023 | Mushroom | Star (~50%), Mega Mushroom (~25%), Blue Shell (~25%) |
0024 | Mushroom | Mushroom |
0025 | Mushroom | Star |
0026 | Mushroom | Crash[4] |
0027 | Red Shell | POW Block (50%), Mega Mushroom (50%) |
0028 | Mushroom | Crash[4] |
0029 | Mushroom (50%), Fake Item Box (25%), Red Shell (25%) | POW Block (50%), Bullet Bill (50%) |
002A | Mushroom | Mushroom |
002B | Mushroom | Triple Red Shells |
002C | Mushroom | Crash[4] |
002D | Mushroom | Triple Red Shells |
002E | Mushroom | Green Shell |
002F | Mushroom | Mushroom |
0030 | Mushroom | Crash[4] |
0031 | Mushroom | Crash[4] |
0032 | Mushroom | Mushroom |
0033 | Thunder Cloud[3], Golden Mushroom[2] | Mushroom |
0034 | Mushroom, Red Shell, Green Shell, Bob-omb[1], Fake Item Box, Banana | Mushroom |
0035 | Bob-omb[1], Mushroom (after 3 Bob-ombs, it drops Green Shells) | Mushroom |
0036 | Red Shell | Mushroom |
0037 | Fake Item Box, Mushroom (after 2 Fake Item Boxes, it drops Mushrooms) | Mushroom |
0038 | Fake Item Box (only 5 possible, the first one disappears) | Mushroom |
0039 | Crash[4] | Crash[4] |
003A | Mushroom (roulette only shows Green Shells) | Star |
003B | Mega Mushroom[3], Golden Mushroom[3] (after 1 Mega Mushroom, it drops Golden Mushrooms) | Crash[4] |
003C | Mushroom | Red Shell, Triple Green Shells, Triple Mushroom |
003D | Mushroom | Green Shell |
003E | Mushroom | Mushroom(~10%), Fake Item Box(~45%), Banana (~45%) |
003F | Lightning[3] | Always Mushroom or Always Green Shell |
0040 | Mushroom | Always Mushroom or Always Green Shell |
0041 | Golden Mushroom[3] | Always Mushroom or Always Green Shell |
0042 | Golden Mushroom[2] | Always Star (Mega Mushroom and POW Block) or always banana |
0043 | Mushroom | Always Mushroom or always Green Shell |
0044 | Blue Shell[3] | Mushroom |
0045 | Green Shell, POW Block[3], Golden Mushroom[3] and Blooper[3] | Always Mushroom or always Banana (Bob-omb) |
0046 | Red Shell, Green Shell and Mushroom | Star (~50%), Blue Shell (~25%), Lightning(~25%) or always Mushroom |
0047 | Mushrooms | Always Mushroom or always POW Block (~50%), Golden Mushroom (~50%) |
0048 | Mushroom | Always Star or always Green Shell |
0049 | Crash | Mushroom |
004A | Mushroom | Mushroom |
004B | Banana, Fake Item Box | Golden Mushroom (~50%), Bob-omb (~50%) |
004C | Star, Blue Shell[3] and Bullet Bill[3] (47,5-47,5-5) | Crash[4] |
004D | Bob-omb[1], Banana (80-20) (after 3 Bob-ombs, it drops Blue Shells) | Mushroom |
004E | Mushroom | Crash[4] |
004F | Mushroom | Unpredictable (no Lightning, no Bullet Bill, no POW Block, no Golden Mushroom, no Mega Mushroom, and no Star) |
0050 | Mushroom | Always Mushroom or always Green Shell |
0051 | Thunder Cloud[2] | Unpredictable (has bullet bill) |
0052 | Green Shell | Always Mushroom or always Red Shell |
0053 | Green Shell | Star, POW Block, Lightning, Bullet Bill, Triple Green Shells |
0054 | Mushroom | Star, POW Block, Lightning, Bullet Bill, Triple Green Shells |
0055 | Mushroom | Star, POW Block, Lightning, Bullet Bill, Triple Green Shells |
0056 | Mushroom | Always Fake Item Box or always Mushroom |
0057 | Mushroom | Always Banana, always Green Shell or always Mushroom |
0058 | Mushroom | Green Shell |
0059 | Mushroom | Green Shell |
The "always ... or always ..." seems to have a precise time (or number of item boxes) when it changes to the other one
- Setting Value 3 is the percentage of chance to spawn an object out of a bush or crate: from 0000 (0% = nothing will spawn) to 0100 (100% = always) can be used.
And yes, the percentage is in decimals apparently.
- ↑ 1.0 1.1 1.2 1.3 1.4
Bob-ombs work, however, they won't explode until you either hit it with an item or drive into it. In Team VS/Battle, you will get damage. - ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7
The game will think that you have a Thunder Cloud above you when it just flew away. This way, your speed will stay as if you still have the Thunder Cloud above you.
However, if you go through a cannon or respawn, the Thunder Cloud glitch will be gone. - ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15
These objects do not have any effect. They will fly away and disappear once they have hit a wall or floor. - ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17
When you pass through these item boxes with an item your item roulette, it does not crash. However, if you have no item and pass into it, it does crash. - ↑ 5.0 5.1
When you get Triple Green Shells (with that reference obviously), the next item box you pass through will crash your game no matter the setting.