HL Rapidcore

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HL Rapidcore
Creator: SCEEPWARE
Designer: Michael Schultz, Valve, SCEEPWARE
Version: Beta 1
Date of latest version: 2024-07-17
Editors used: Blender, BrawlCrate, BSPSource, Hammer++ (Garry’s Mod branch), KMP Cloud, Lorenzi's KMP Editor, VMF2OBJ, Wiimms SZS Tools
Download: Tomate-Mozza

Overview

Rapidcore is a map made by Michael Schultz for Half-Life, which was later remade in Half-Life Deathmatch: Source.[1] It was made into a Mario Kart Wii custom track by SCEEPWARE, and uses the Half-Life Deathmatch: Source version as a base, since decompiling Source VBSP files is much easier than decompiling GoldSrc (Half-Life Engine) BSP30 files. The map was decompiled with BSPSource and modified with Hammer++, before being imported as a VMF file in Blender by using VMF2OBJ.

BRSTM files based on "Klaxon Beat" from the Half-Life soundtrack were also provided to be used as the track background music. They can be downloaded as a ZIP archive here. Note that the BRSTM file will not loop on slots using multi-channels.

Media

Beta 1 VS Race (Dolphin)

Version History

Version Date of release Information
Beta 1 2024-07-17 First release

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Names in Other Languages

HL Rapidcore

Dutch: HL Rapidcore
French: HL Rapidcore
German: HL Rapidcore
Italian: HL Rapidcore
Japanese: -
Korean: -
Portuguese: HL Rapidcore
Russian: -
Spanish: HL Rapidcore
Greek: -
Polish: HL Rapidcore
Finnish: HL Rapidcore
Swedish: HL Rapidcore
Czech: HL Rapidcore
Danish: HL Rapidcore

References

By the same author: SCEEPWARE

Custom Tracks:
HL Rapidcore