ENPT Settings

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This page describes the ENPT settings of a KMP file. These settings control how the cpu acts, settings can force drift, item use, restrict to item in box and maybe even more.

Setting #1 at offset 0x10 (2 bytes)

ENPT settings at offset 0x10 (2 bytes)
Value Meaning
0 Default.
1 At start of route: Only enter if you have an offroad cutting item.
2 Use (offroad cutting) item.
3 Wheelie.
4 End wheelie.
5 Unknown

Values 0x32–0x35, 0x37–0x39, 0x3B–0x3D, 0x3F, 0x41, 0x42, 0x46, 0x48, 0x49, 0x4B and 0x4C only found in winningrun_demo.

Battle arenas by Nintendo use values 0, 5, 10, 15, 20, 30 — looks like a weight or scale.

Setting #2 at offset 0x12 (1 byte)

ENPT settings at offset 0x12 (1 byte)
Value Meaning
0 Default.
1 End drift.
2 Forbidden drift, zigzag without drifting (unsure). Not used in battle arenas.
3 Force drift: The enemies will drift until the drift route is finished and the mini turbo is enabled. Use it for long curves (~1.5 sec). The drift direction depends on the angle in the first drift point (previous direction = previous to current point; next direction = current to next point).

Not used in battle arenas.

10 Only found in standard routes of battle arenas. Meaning is unknown.
20 Only found in Dispatch Points of battle arenas. Meaning is unknown.

Setting #3 at offset 0x13 (1 byte)

The byte on 0x13 is a bit field - only the four highest bits are being used.

Highest bit (*(0x13) & 0x80): Unsure again, look here. In-game name "kinokoK".
2nd bit (*(0x13) & 0x40): Unknown. In-game name "Eflag2". Only found in winningrun_demo
3rd bit (*(0x13) & 0x20): Unknown. In-game name "Eflag3". Only found in winningrun_demo
4th bit (*(0x13) & 0x10): In combination with Eflag2: Stop. Only found in winningrun_demo

Battle arenas by Nintendo use only bit 0x80.

Recommendation

Set all parameters to value 0 and the AI will make good decisions about wheelies and drifting. The only exceptions are the values 1 and 2 of setting #1 (offset 0x10) for the offroad decision.

Combinations

If looking into all 32 racing tracks (not _d files) of Mario Kart Wii, we can find the following setting combinations. The slot numbers should help with a further analysis.

Settings found in MKW
count Setting 1 setting 2 setting 3 found in (slot numbers)
1948 0 0 0x00 all tracks
245 0 0 0x80 11 12 13 23 24 32 34 41 44 51 52 81 82 83 84
114 0 1 0x00 11 13 31 32 33 34 44 51 52 53 61 62 72 73 82 84
33 0 1 0x80 24 34 51 82 84
271 0 2 0x00 12 13 14 22 24 31 32 33 34 41 42 43 44 51 52 53 61 63 72 81 83 84
63 0 2 0x80 12 24 32 34 41 44 51 81 83 84
163 0 3 0x00 11 22 24 31 32 33 34 41 42 44 51 53 62 72 73 82
121 0 3 0x80 24 34 41 51 82 84
20 1 0 0x00 13 23 32 41 44 51 52 54 62 63 64 81 82 83
3 1 0 0x80 11 82
2 1 1 0x80 32 82
1 1 2 0x00 22
22 2 0 0x00 13 22 32
4 2 2 0x00 13 22 32
103 3 0 0x00 11 13 21 22 23 24 31 32 33 42 43 44 51 52 53 61 62 72 74 81 82 83
6 3 0 0x80 11 51 82
5 3 1 0x00 53
4 3 1 0x80 24
11 3 2 0x00 43 53 61 81
52 4 0 0x00 11 13 21 22 23 24 31 32 33 42 43 51 52 53 61 72 74 81 82 83
3 4 0 0x80 13 51 81
4 4 1 0x00 11 72 82
2 4 1 0x80 82
6 4 2 0x00 24 33 53 61
1 4 3 0x80 24
4 5 0 0x00 52 63
1 5 0 0x80 52