Hey! I'm Bear, I'm just about your average Mario Kart Wii player, but I love modifying the game to suit my own style. Feel free to contact me on Discord if you have any questions.
Fun Facts about Me
- I started playing Mario Kart Wii in 2008, but quit in 2017 because I sold my Wii U and never knew about Wiimmfi, but then began again in 2018 when I first knew about Wiimmfi.
- I am a graphics designer and wish to pursue this as a career.
- I began using Sketchup when I first started for Saltwater Swamp and Seasonal Circuit, but started using Blender for Water Village and every track made by me since.
- I am a type 1 diabetic. I have had this condition for 15 years.
These are projects that I am currently working on, though some are not listed for confidentiality sake.
|Track Name||Track Description||Status/Thoughts|
|Koopa Falls||A nitro track sequel made for 21st edition of BillyNoodles's Custom Track Jam, a sequel to Koopa Cape.||I'm not too pleased with the way this track came out. It felt overscaled and there were many visual issues. The track lacks a lightmap and I wasn't very pleased with the gameplay of it. I will polish the track up and release in the future.|
|Seismic Islands||An original custom track made for 36th edition of BillyNoodles's Custom Track Jam with BillyNoodles.||I was making a lightmap for this track before I realised I had made a mistake in doing it, so that had to be put aside. I want to finish this track by polishing the visuals and adding the lightmap as intended.|
|Sublunary Subliminality||A custom track made for valentines for my girlfriend for the 37th edition of BillyNoodles's Custom Track Jam, placing second.||The track is in a playable state, though it does lag in a few areas and I want to fix those before releasing it.|
|Sunset Airport||A custom track made for the 38th edition of BillyNoodles's Custom Track Jam, a homage to Sunshine Airport from Mario Kart 8 placing first.||The track is in a playable state, though I felt it was lacking in gameplay features, so I am adding new features to the track to spice up gameplay and make it less boring. By far my best track visually, I'm glad with how this one turned out.|