Amanita Abyss

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Amanita Abyss
Author: Brawlboxgaming, SquireTurnbolt
Version: v1.2
Date of latest version: 2023-01-29
Editors used: Blender, BrawlBox, BrawlCrate, CTools, KMP Cloud, KMP3D, Lorenzi's KMP Editor, SketchUp, Wiimms SZS Tools
WBZ files:
Download: Discord


Amanita Abyss is a custom track created by Brawlboxgaming and SquireTurnbolt. Brawlboxgaming first worked on the gameplay, then later worked on the KCL, KMP and BLIGHT files, whereas SquireTurnbolt did the visual model. The idea of this track is to be a mushroom-tech track including shortcuts, such as a wall-ride shortcut. Brawlboxgaming created the arrow display board objects (mariotreeGC, donkytree1GC, donkytree2GC, and peachtreeGC); SquireTurnbolt created the uproot (castletree2), Goomba Tower (sanbo) and mushroom objects.



v1.2 Online Race
v1.0 Time Trial (Dolphin)

Version History

Version Date of release Information
v1.0 2022-08-30 First release
v1.1 2022-10-18
  • Removed spiral shroomless shortcut.
  • Fixed model holes.
  • Added mushrooms to the minimap.
  • Modified checkpoints.
  • Modified BLIGHT collision.
  • Improved BLIGHT colors.
  • Added missing out of bounds.
v1.1.1 2022-12-15
  • Removed unnecessary collision.
  • Fixed backward-facing collision.
  • Added invisible walls to reduce wall-ride issues.
  • Modified checkpoints to allow a new shortcut.
  • Fixed water animation.
v1.2 2023-01-29
  • Removed respawn shortcut.
  • Inverted spiral out of bounds.
  • Made road less bumpy in places.
  • Replaced bouncy mushroom with rock on the wall-ride shortcut route (DemoCol).
  • Made track fully baggable.
  • Moved a respawn point.
  • Moved an item box set.
  • Removed model hole.
  • Fixed KCL issues.
  • Removed some trickable surfaces.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Amanietenafgrond
French: Gouffre Amanite
German: Amanita-Abgrund
Italian: Abisso Amanita
Japanese: アマニタアビス
Korean: -
Portuguese: -
Russian: -
Spanish: -
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -
By the same author: Brawlboxgaming
For the future, which includes when I eventually leave the community, you must never edit any of my works without getting any form of permission from me. If I am not available, I still do not want my works to be edited or have people take my assets from them without permission. Do not ever upload my work as your own (even if it is for a different game).

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