Difference between revisions of "Wii U Rainbow Road (Squadaloo)"

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(Release 1.1)
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|designer= [[Nintendo]], [[Squadaloo]]
 
|designer= [[Nintendo]], [[Squadaloo]]
 
|version= v1.1
 
|version= v1.1
|date of release= 2021-01-03
+
|date of release= 2022-01-03
 
|editors used= [[Blender]], [[BrawlCrate]], [https://gimp.org GIMP], [[KMP Cloud]], [[Lorenzi's KMP Editor]]
 
|editors used= [[Blender]], [[BrawlCrate]], [https://gimp.org GIMP], [[KMP Cloud]], [[Lorenzi's KMP Editor]]
 
|wbz-id= 9824
 
|wbz-id= 9824
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|-
 
|-
 
| [https://drive.google.com/file/d/1pMx70k0j6fEyaBEfIQAEaudx2q52wzS3 v1.1]
 
| [https://drive.google.com/file/d/1pMx70k0j6fEyaBEfIQAEaudx2q52wzS3 v1.1]
| 2022-01-02
+
| 2022-01-03
 
|
 
|
* Modified Enemy Paths and Item Paths
+
* Modified enemy and item routes.
* Moved respawn point for first jump
+
* Moved respawn point at the first jump.
* Began reworking lighting and shadow maps
+
* Remade light and [[shadow map]]s.
* Slightly increased banking on figure-8 turn
+
* Slightly increased banking on the figure-eight turn.
 
|}
 
|}
  

Revision as of 04:51, 3 January 2022

This article is about Squadaloo's remake. For other versions, see Wii U Rainbow Road.
Wii U Rainbow Road
Creator: Squadaloo
Designer: Nintendo, Squadaloo
Version: v1.1
Date of latest version: 2022-01-03
Editors used: Blender, BrawlCrate, GIMP, KMP Cloud, Lorenzi's KMP Editor
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

This is a remake created by Squadaloo. It features a completely remade layout to make the track work without anti-gravity or gliders. This mostly uses downscaled or edited textures from the original track to reduce the file size and work better on console.

Slot Information

It is recommended to put this track on slot 4.4 because of the road and wall SFX.

Media

v1.0 Grand Prix (Dolphin) (3:38)
v1.0-Beta 1 VS Race (Dolphin)

Version History

Version Date of release Information
v1.0-Beta 1 2021-10-03 First release
v1.0 2021-10-07 Improved enemy and item routes.
v1.1 2022-01-03
  • Modified enemy and item routes.
  • Moved respawn point at the first jump.
  • Remade light and shadow maps.
  • Slightly increased banking on the figure-eight turn.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Squadaloo