Difference between revisions of "Wii U Rainbow Road (Squadaloo)"

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(Updated to v1.0)
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| [https://drive.google.com/file/d/17uKky4cwQ_Kot22iGmGI9PwH-wtPc9xv v1.0-Beta 1]
 
| [https://drive.google.com/file/d/17uKky4cwQ_Kot22iGmGI9PwH-wtPc9xv v1.0-Beta 1]
 
| 2021-10-03
 
| 2021-10-03
| First beta release
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| First release
 
|-
 
|-
 
| [https://drive.google.com/file/d/1XqQp21y41dGwOswBspN7Ub_LNpEj-6H8 v1.0]
 
| [https://drive.google.com/file/d/1XqQp21y41dGwOswBspN7Ub_LNpEj-6H8 v1.0]
 
| 2021-10-07
 
| 2021-10-07
| First full release, Improved Enemy and Item Paths from beta
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| Improved enemy and item routes.
 
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Revision as of 18:41, 7 October 2021

This article is about Squadaloo's remake. For other versions, see Wii U Rainbow Road.
Wii U Rainbow Road
Creator: Squadaloo
Designer: Nintendo, Squadaloo
Version: v1.0
Date of latest version: 2021-10-07
Editors used: Blender, BrawlCrate, GIMP, KMP Cloud, Lorenzi's KMP Editor
Download: Google Drive

Overview

This is a remake created by Squadaloo. It features a completely remade layout to make the track work without anti-gravity or gliders. This mostly uses downscaled or edited textures from the original track to reduce the file size and work better on console.

Slot Information

It is recommended to put this track on slot 4.4 because of the road and wall SFX.

Media

v1.0-Beta 1 VS Race (Dolphin)

Version History

Version Date of release Information
v1.0-Beta 1 2021-10-03 First release
v1.0 2021-10-07 Improved enemy and item routes.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)
By the same author: Squadaloo