This page is a part of the Custom Track Tutorial. Back to the main tutorial page.
Introduction
This page is an index of video tutorials related to texture hack, custom track, custom character and possibly other aspects of Mario Kart Wii hacking/modding. Please note that this list might not be 100% current and complete, since the videos are created by members of the Mario Kart Wii hacking community and some of them don't get attention.
Bear's Custom Track Blender Tutorial
Making road and split paths
Playlist link
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Blender CT Tutorial (Part 1 - Modelling)
Blender UV Unwrapping Tutorial
Custom Item Wheel Tutorial
How to Fix Custom Track Black Screen
How To Get Infinite Items in Mario Kart Wii
How To Run Riivolution Mods On Dolphin
Porting Blender models to Mario Kart Wii
Riivolution Game Patching Tutorial
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Custom Track Tutorial Part 1 (Modeling)
Custom Track Tutorial Part 2 (Exporting and Playtesting)
Custom Track/Character Names
[OLD] Custom Track Tutorial #1 3D Modeling and Texturing
[OLD] Custom Track Tutorial #2 Collision and Exporting
[OLD] Custom Track Tutorial #3 KMP
L3e98's Tutorials
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Custom Character Blender Tutorial
Rigging Characters in Blender
Character Selection Screen Tutorial
How to edit a BackModel.szs file
Minimap Icon change Tutorial
Custom Vehicle/Animation Tutorial
Custom LOD model tutorial (MKWii)
Playlist Link
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Exact Coordinates for Objects (SketchUp)
Material Transparency and Solid Color Shader
Stick Ramps and Sticky Boost Panels
Good Method for Viewing KCLs of Tracks
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Rosalina Speedruns' Custom Track Tutorial #1 - Software
Rosalina Speedruns' Custom Track Tutorial #2 - Modelling
Rosalina Speedruns' Custom Track Tutorial #3 - Texturing
Rosalina Speedruns' Custom Track Tutorial #4 - Finishing the Model
Rosalina Speedruns' Custom Track Tutorial #5 - Treewalls and BrawlBox Import
Rosalina Speedruns' Custom Track Tutorial #6 - Creating the Collision (KCL)
Rosalina Speedruns' Custom Track Tutorial #7 - Injecting the SZS
Rosalina Speedruns' Custom Track Tutorial #8 - Creating the KMP
Rosalina Speedruns' Custom Track Tutorial #9 - Creating the Minimap
Rosalina Speedruns' Custom Track Tutorial #10 - Editing the BRRES
Rosalina Speedruns' Custom Track Tutorial #11 - Custom Sky Model
Rosalina Speedruns' Custom Track Tutorial #12 - Finishing up
Rosalina Speedruns' Custom Track Tutorial #13 - Test on a Wii and Fix
Rosalina Speedruns' Custom Track Tutorial #14 - The Finished Product
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Scalene's Custom track tutorial #1 - Modelling
Scalene's Custom Track Tutorial #2 - Texturing and Exporting
Scalene's Custom Track Tutorial #3 - Creating the BRRES, KCL, in-game testing!
Scalene's Custom Track Tutorial #4 - KMP
Scalene's Custom Track Tutorial #5 - Creating the minimap
Sniki's Custom Track Tutorial
Playlist Link
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#2 - How to get MKWii textures
#3 - Texture Mapping of a Road
#4 - Finishing The Course
#5 - Creating BRRES and test it with Dolphin
#6 - Creating the Map Model
#7 - Creating KCL (collision) file
#8 - KMP settings/automatic height calculation
#9 - Editing/fixing course model (BRRES)
TL's Blender CT Tutorial
Playlist link
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Part 1 -- Basics of Blender
Part 2 -- More Modeling and Texturing
Part 3 -- Modeling of Test Track
Part 4 -- exporting & brres & kcl
Part 6 -- Modeling the full track
Part 7 -- Finishing the track, Modeling, brres, kcl, kmp
Other
Links