Difference between revisions of "User talk:ZPL"

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Howdy ZPL, I would like to know if you don't mind if I create an ISO Patcher for your distribution "ZPL's Hide and Seek Collection" ? [[User:Betty Dreemurr|- Exorcism]] ([[User talk:Betty Dreemurr|talk]]) 13:06, 6 April 2022 (UTC)
 
Howdy ZPL, I would like to know if you don't mind if I create an ISO Patcher for your distribution "ZPL's Hide and Seek Collection" ? [[User:Betty Dreemurr|- Exorcism]] ([[User talk:Betty Dreemurr|talk]]) 13:06, 6 April 2022 (UTC)
 +
 +
== Add your custom MK8 supporter objects into my Global Raceway track ==
 +
 +
Hi, I was playing your modern tracks, and I saw some custom MK8 supporter objects.
 +
So can I use it on my Global Raceway track to look better? If not, that's fine, it's just a update.
 +
Thank you.

Revision as of 13:02, 25 August 2022

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Thank you! --Wexos (Talk | Contribs) – CT/MK8 Wiki Admin 20:14, 18 February 2018 (UTC)

Misc

Have you seen this: Talk:Sahara Hideout#lap not count in v2.16.
And as addition: Bullet Bill tends to boring into the ground. Please optimize height of ITPT. -- Wiimm (talk) 11:43, 22 June 2019 (UTC)

Yes, I have seen the problem with Sahara Hideout's Bullet. Me and IEF◇Spyro will try to fix the bullet problems as soon as possible. Thanks for reminding me! -- ZPL Gaming (talk) ZPL Gaming (talk) 13:11, 22 June 2019 (UTC)
Use a tool for Automated height correction. -- Wiimm (talk) 13:30, 22 June 2019 (UTC)

Have you noticed this about trees: Talk:DS Mario Circuit (ZPL) -- Wiimm (talk) 18:41, 9 April 2021 (UTC)

Please notice this: Talk:GBA Snow Land (ZPL) -- Wiimm (talk) 14:24, 16 August 2022 (UTC)

I updated the bug report. -- Wiimm (talk) 19:47, 17 August 2022 (UTC)

Tostarenan update?

Hey! I was wondering if it would be alright for me to update your Tostarenan character to go over all vehicles? Let me know! Whipinsnapper (talk) 23:07, 16 July 2020 (UTC)

Collab?

Hey, just wondering if we could make mods together, since yours look amazing. XanderKartWii (talk) 02:58, 7 January 2021 (UTC)

Using assets from your track

I was wondering if I could use assets from the SNES Bowser Castle 2 visual overhaul (that is currently in CTGP) for a custom track update I am planning. I also asked Jasperr. --HackStarz (talk) 02:45, 3 April 2021 (UTC)

Debug Info

In your video for GCN Dry Dry Desert (ZPL) I see debug infos. I'm searching for a reference for current ITPT and KCL flag. So I ask, how do you display it? Assember, C or a cheat code is welcome. -- Wiimm (talk) 12:01, 25 August 2021 (UTC)

It is a cheat code. --KantoEpic (talk) 13:30, 25 August 2021 (UTC)
source please? -- Wiimm (talk) 14:52, 25 August 2021 (UTC)
Are you planning on adding it to the Intermezzo? Krummers(#1936) (talk) 15:47, 25 August 2021 (UTC)
I want to add both as additional info into LE-CODE/Debug. And yes, Intermezzo will use it. -- Wiimm (talk) 16:15, 25 August 2021 (UTC)
The cheat code is made by Melg, I should've said that in the video, my bad. Anyways, Melg has a newer version here. ZPL (talk) ZPL (talk) 17:09, 25 August 2021 (UTC)
Here is the source for the longest version considering I think you're actually interested into how to get the values moreso than the code itself. Make sure to credits all relevant coders, especially Seeky and Stebler whose work on mkw-structures has been essential (and Stebler had the original idea to use an existing screenElement to display things on the screen to begin with) to some of the Player values. I tried for a short time to access KCL values in a better way so that I could format them as they are in Wiimms KCL tools, but to no avail so I decided to stick with this worse but simpler solution for now. --Melg (talk) 17:56, 25 August 2021 (UTC)
Thanks. Indeed, I need only a way to get the info for the LE-CODE monitor. I don't know if you know: Since months I'm creating a test interface into LE-CODE with programmable debug screens (based on stebler's screen/speedo) and special cheat codes. At the moment I miss ITPT, ENPT and KCL infos. For KCL I found different sources, and all of them were relatively unstable and did not satisfy me. So I hope that your source code helps. Thanks again -- Wiimm (talk) 08:30, 26 August 2021 (UTC)
Final info: ITPT and KCL type implemented! -- Wiimm (talk) 09:13, 27 August 2021 (UTC)

Track Talk

Jungle Mountain Alternate Update

Is it okay if I release this? It just changes the boulders. Enjoy Funky Kong dancing and peace! 15:43, 18 January 2022 (UTC)

He did not approve of it, as you did not ask if you could modify his work. It will not be readded to the page. --KantoEpic (talk) 15:44, 18 January 2022 (UTC)
What do you mean? I'm asking him now and if he says yes, I'll readd it. Enjoy Funky Kong dancing and peace! 15:52, 18 January 2022 (UTC)
No, I am not allowing you to release it. I can not believe you would ask after you release it the first time. For how much time you spend on the wiki, I am shocked that you never read any rules or policies for wiki updates. It is pretty clear you haven't at this point. If you touch any of my projects again, I will not be as nice next time. ZPL (talk) 18:34, 18 January 2022 (UTC)

Quag Beach Boost

Hello, Me and a few friends where talking about making Quag Beach Boost. Would this be okay with you? [Error404, Signature not found!] (GLiTCH|talk)

Creating an ISO Patcher for your distribution

Howdy ZPL, I would like to know if you don't mind if I create an ISO Patcher for your distribution "ZPL's Hide and Seek Collection" ? - Exorcism (talk) 13:06, 6 April 2022 (UTC)

Add your custom MK8 supporter objects into my Global Raceway track

Hi, I was playing your modern tracks, and I saw some custom MK8 supporter objects. So can I use it on my Global Raceway track to look better? If not, that's fine, it's just a update. Thank you.