Difference between revisions of "User:Strobenz"
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* After a discussion between the most active custom track creators of my generation, we decided that it was a good idea to request the developers of [[BrawlBox]] to allow compatibility with Mario Kart Wii files, which would let custom track creators implement vertex colors and custom texture, model, color and pattern animations to their tracks (little did we know that, years into the future, the new creators would learn how to apply shaders!) and would mark the beginning of a new era for custom tracks. I was the one who posted such request [http://forums.kc-mm.com/index.php?topic=31029.0 on the Brawl forums]. | * After a discussion between the most active custom track creators of my generation, we decided that it was a good idea to request the developers of [[BrawlBox]] to allow compatibility with Mario Kart Wii files, which would let custom track creators implement vertex colors and custom texture, model, color and pattern animations to their tracks (little did we know that, years into the future, the new creators would learn how to apply shaders!) and would mark the beginning of a new era for custom tracks. I was the one who posted such request [http://forums.kc-mm.com/index.php?topic=31029.0 on the Brawl forums]. | ||
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Revision as of 12:50, 1 April 2022
Discord: | Strobenz#6999 |
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YouTube: | Strobenz |
I am a former custom track creator, also known as HelloImYourMind, or simply Mind.
My best known creations are Punch City, Helado Mountain, Strobenz Desert and District 65, some of which are still cherished by the community. However, my contributions to the Mario Kart Wii community go beyond custom tracks:
- Alongisde Vulcanus2, we set out to understand the basic functionality of KCL Type A Flag variants. Current knowledge about them is built upon what we learned back then.
- After a discussion between the most active custom track creators of my generation, we decided that it was a good idea to request the developers of BrawlBox to allow compatibility with Mario Kart Wii files, which would let custom track creators implement vertex colors and custom texture, model, color and pattern animations to their tracks (little did we know that, years into the future, the new creators would learn how to apply shaders!) and would mark the beginning of a new era for custom tracks. I was the one who posted such request on the Brawl forums.
New Tracks:
Blissful Block –
τ-Cryovolcano –
Strobenz Desert Illusion –
Scrumptious Serving –
SCR Simple Circuit
Challenge Tracks:
Hypermaze –
Pushy Penguins –
Compact Closed Pushy Penguins
Joke Tracks:
Delightful Obstruction, The Shredding
Old Tracks:
Punch City –
Punch City 2 –
Stronghold Castle –
Sky Courtyard –
DK Jungle Tour –
DK Jungle Tour II –
Helado Mountain –
Strobenz Desert –
Strobenz Desert II –
District 65 –
Super Sky Courtyard