Difference between revisions of "User:Strobenz"
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m (KantoEpic moved page User:HelloImYourMind to User:Strobenz: Automatically moved page while renaming the user "HelloImYourMind" to "Strobenz") |
(This edit was long overdue) |
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− | + | {{DISPLAYTITLE:Strobenz}} | |
+ | {| class="textbox float-right grid" | ||
+ | |+ Strobenz | ||
+ | |- | ||
+ | ! Discord: | ||
+ | | Strobenz#6999 | ||
+ | |- | ||
+ | ! YouTube: | ||
+ | | [https://www.youtube.com/c/Strobenz Strobenz] | ||
+ | |- | ||
+ | |} | ||
− | + | I am a former [[custom track]] creator, also known as HelloImYourMind, or simply Mind. | |
− | |||
− | |||
− | + | My best known creations are [[Punch City]], [[Helado Mountain]], [[Strobenz Desert]] and [[District 65]], some of which are still cherished by the community. However, my contributions to the Mario Kart Wii community go beyond custom tracks: | |
+ | * Alongisde [[Vulcanus2]], we set out to understand the basic functionality of [[KCL flag|KCL Type A Flag variants]]. Current knowledge about them is built upon what we learned back then. | ||
+ | * After a discussion between the most active custom track creators of my generation, we decided that it was a good idea to request the developers of [[BrawlBox]] to allow compatibility with Mario Kart Wii files, which would let custom track creators implement vertex colors and custom texture, model, color and pattern animations to their tracks (little did we know that, years into the future, the new creators would learn how to apply shaders!) and would mark the beginning of a new era for custom tracks. I was the one who posted such request [http://forums.kc-mm.com/index.php?topic=31029.0 on the Brawl forums]. | ||
{{Template:User-HelloImYourMind-Link}} | {{Template:User-HelloImYourMind-Link}} |
Revision as of 07:57, 1 April 2022
Discord: | Strobenz#6999 |
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YouTube: | Strobenz |
I am a former custom track creator, also known as HelloImYourMind, or simply Mind.
My best known creations are Punch City, Helado Mountain, Strobenz Desert and District 65, some of which are still cherished by the community. However, my contributions to the Mario Kart Wii community go beyond custom tracks:
- Alongisde Vulcanus2, we set out to understand the basic functionality of KCL Type A Flag variants. Current knowledge about them is built upon what we learned back then.
- After a discussion between the most active custom track creators of my generation, we decided that it was a good idea to request the developers of BrawlBox to allow compatibility with Mario Kart Wii files, which would let custom track creators implement vertex colors and custom texture, model, color and pattern animations to their tracks (little did we know that, years into the future, the new creators would learn how to apply shaders!) and would mark the beginning of a new era for custom tracks. I was the one who posted such request on the Brawl forums.