|Profile Picture Credit:||Comet404|
Hi! I’m Kozakura. I’m an autistic American MK and Geometry Dash player that makes a lot of art and animations. I struggle with communication and controlling some of my emotions sometimes, especially anxiety, but I still enjoy being in the community and making these mods.
If you want to update or remake one of my tracks, please ask me first. I will most likely say yes unless if it's a track I'm updating myself.
Birdo Island (Kozakura & SlipperyMac) v1.0: A Project me and GuidedByVoices worked on. Thanks to SlipperyMac for fixing all the issues it had. ZPL made a new version as well. The final version will be released soon.
Sunset Bridge v1.0: A remake me and ChisSilver64 made together.
Volcanic Skyway (Kozakura & Rosalina Speedruns): Collab with Rosalina Speedruns. It’s based off of v2.3. An update is planned.
Northpole Slide (Kozakura & Bri): Currently in alpha state, hope to update it soon. Another remake will be released soon.
Tower Loop (Kozakura, Rosalina Speedruns & ZPL): Got permission from Jay089 (the creator) to remake this.
Blue Loop (Kozakura): This is a haunted ice rendition of the former CTGP track. There's also an old version I made with _tZ.
Petite Town: My first original design in MKW. It was made for my IRL friend.
F-Zero White Land I (Kozakura): I will make more F-Zero ports in the future.
Orange Loop (Kozakura & Bri): My first track with shadows. An update is planned.
Horror Valley (Kozakura): A remake of an old paint track by 4TLPati. I also made an old version with ZPL.
Hemoglobin Falls: Inspired by Shy Guy Falls and Blood Fire Sky.
Cheese Road 2 (Kozakura): I got inspiration from Toy Time Galaxy’s third Star in Super Mario Galaxy. A remake is planned.
SNES Rainbow Road (Kozakura): The alpha was intended to be a joke. v1.0 was made to be a more serious track.
Cheese Road 1 (Kozakura): Made this so people wouldn’t wonder why I didn’t do Cheese Road 1. A remake is planned.
Cheese Road 3 (Kozakura): Decided to complete the trilogy. A remake is planned.
Castle of Hope: I made the track concept in 2018 and Lovelifeandtpose024 made it into a CT.
Torrential Treetops: Another concept I made that Lovelifeandtpose024 made into a CT.
Tiny Town Route: Sequel to Petite Town, collab with ZPL.
Desert Raceway: Something I worked on since December 2019. I plan on adding animations in a future update.
Mozzarella Mountain: Made for a contest, not my best model, but oh well. A huge update is planned.
Azria Temple: SpyKid gave me permission to use his model and I made it into a CT.
Gold Leaf Skyway: Created for a contest, inspired by Gold Leaf Galaxy.
Coin Soup Pot: Created for a contest, inspired by an unfinished track by SpyKid.
Labyrinthine Freeway: A track I started in 2018 but never got back to until 2020.
RMX Choco Island 1: A Mario Kart Tour track I remade for Mario Kart Wii, with shadows and model edits by ZPL.
Divine Tunnels: Created for a contest, haunted sewer track that's shaped like the Katakana letter sa.
Legend of the Seventh Star: I thought of a concept of making track edits into custom tracks, so I started by remaking the layout of Volcano Manege and then editing it with my own takes. I might do this with other track edits as well.
Mossy Tower Ruins: Collab with Rex for a contest. Basically a bunch of towers that have crumbled over time.
Arctic Chill: I made the model back in 2019 but I didn't finish the model until earlier this year. Sheale finished the track.
Abandoned Bazaar: Created for a contest. The name says it all. A huge update is planned.
SNES Vanilla Lake 1 (Kozakura): I saw that Atlas made a remake of this track for Mario Kart 8 and I used it as inspiration for this remake, along with a model I got from the 3D Warehouse.
Starlit Sanctuary: Created for a contest. It's basically my first attempt at modeling certain complex structures.
Cloakwood Chasm: Created for a contest. This was a collab with Hman6516. A huge update is planned.
SNES Ghost Valley 1 (Kozakura): I wanted to make a version of this track based off of the one in Mario Kart Tour, but I eventually decided to add elements inspired by AltairYoshi's remake of SNES Ghost Valley 3 to make it more interesting.
Old Churches: Created for a contest. I got heavy inspiration from a track called Citro's Wedding Altar.
SNES Choco Island 3 (Kozakura): Once the SNES beta tracks got leaked, this one stuck out to me the most and I decided to remake it.
Carrington Cove: Created for a contest and a collab with JDS. This is based off of the Carrington event, which is the largest recorded geomagnetic storm on the planet.
H: Created for a contest. It was made as a giant troll.
Rolling Green Run: Created for the SMG Custom Tracks Project. This is based off of Rolling Green Galaxy.
Toxic Circuit: Made for my birthday, it's basically a fire and ice track that starts off at night but becomes morning between laps 2 and 3.
Sunken Sanctuary: Created for a contest. It's an underwater temple, that's all there is to it (except for some easter eggs).
Carpet Spires: Created for a contest. Heavily inspired by Kamek's Library.
RMX Rainbow Road 1 (Luca & Kozakura): Collab with Luca, I did some model and KMP work for this track.
Papyrophobia: Created for a contest. It's essentially a ruined paper kingdom filled with evil.
Alternate Ghost Valley 2: I got inspired by tracks such as Alternative N64 Bowser's Castle to make this.
Ruined Rainbow Road: Created for a contest. I thought taking a track theme from a Nintendo track and twisting it would be a good track concept.
Acid Terrene: Remake of the iconic ASDF_Course that I made because I felt like the original had a lot of wasted potential.
Cybernetic Crescent: Created for a contest, and this was a collab with Sheale. I did some model and KMP work for this track. As a joke, I sometimes call this track Cybernetic Croissant.
Kartwood Creek (Kozakura): Remade this originally for a contest that was cancelled.
Rocket Launch Rock: Old Turbo Jam track I decided to release.
Solstice Tundra: First time I've won one of the Custom Track Jams, it's a Christmas miracle!
Ave Maria: Old Turbo Jam track I decided to release.
Frosty Mountains (Kozakura): Remade this for a modding event.
Starbit Station: Created for a contest, it's based off of the Star Festival. I plan to add a train in a later update.
Sea of Missiles: Old Turbo Jam track I decided to release.
Melty Monster Skies: Created for a contest, this is a Melty Monster inspired track.
GBA Riverside Park (Kozakura): My first GBA remake, it is based off of the version found in Ermii Kart DS, well an older version of it since the latest version is unavailable for download.
Autumn Mountain Ascension: Created for a contest, I loved Autumn Mountain so much and I wanted to make a track based off of it and I think this CT Jam was the perfect opportunity for me to make it.
Rover's Forest: This was made for my friend and for a Turbo Jam.
Tropical Storm of the Great Grapefruit: This was an unfinished track made by KartoffelKorps that me and him worked together to finish.
RMX Choco Island 2 (Kozakura): I made this because I am a fan of the RMX tracks and I wanted to keep my Choco Island tracks consistent between each other.
Dragon Mountains: I found this model on the 3D Warehouse and I thought it had potential so I made it into a track.
Tropical Cloudway: Created for a contest, this is a collab with AltairYoshi. The track itself is a cloudy resort.
SNES Choco Island 2 (Kozakura): I felt all of the current versions were lackluster so I made this version.
Sherbet Remains: Created for a contest, I think this did not turn out well at all but oh well.
Choco Island 666: April Fool's track.
Toxic's Snowstorm is All Blue?: April Fool's track.
Dusty Outpost: Created for a contest, I poured a lot of effort into this one even though it's not my most serious track.
Fire Rainbow Road: This was an old model of mine that I gave to varemi to finish.
Utopian Fantasia: Created for a contest, this is my take on an Area 28 styled track.
Merlot's Raceway 2: Sequel to YoshTaku's track Merlot's Raceway. I had fun making it.
N64 Town (Kozakura & Bruh de la Boi): We were initially doing our own separate versions of this track but then we decided to collab on it and honestly I'm pretty happy with the work we both put into it.
Digitally Enhanced (Kozakura): Created for a contest, this now has a computer theme.
Time Entanglement: Created for a contest and a collab with Der Der. This track is a combination of the past, present, and future.
Cherry Grove: Track I made in 2020 but decided to release this year.
Unfinished Mall: Track I made in 2020 but decided to release this year.
Thwomp Factory (Mystora & Kozakura): Me and Kiwi both wanted to remake older tracks, so we started with this one.
Mars Paradise: Created for a contest, basically my attempt at a Mars track with my own twists.
Lunar Laboratory: Created for a contest, I tried to go for a Wario's Cosmic Construction vibe with this one.
Nocturnal Grounds: Collab with Ugotowned35000vr, currently in a beta state but an update is in the works.
Frigid Peaks: A track I made for Citrus's Custom Track Secret Santa which uses a concept by Baoulettes.
Shiver Mountain: I made the layout of this track and AlexTG4517 turned it into a track.
Timber Rapids: Created for a contest and a collab with ZPL. This track was somewhat inspired by Cliffside Falls but with more of a jungle theme.
Shaped Raceway: Collab with Luigi Story, has some issues with the star material but everything else about the track works fine.
Monstropolis: Created for a contest, it is a Mario Kart Tour inspired track (Tokyo Blur mainly) that came to me in a dream and I tried to recreate it as best as I could.
Old York Minute: Created for a contest, it is a vintage take on Tour New York Minute.
Unsuspicious Lair (Kozakura): Remake of one of my friend Questorian's older tracks that I thought had potential but wasn't executed the best.
Oymyakon Acropolis: My latest CT Jams track that is inspired by Siberian Chateau mainly with a bit of Freezeflame Galaxy and Hells Dimension.
Gloomy Glade: The Boos look weird in this track, it's definitely a WIP.
Reforged GBA Castle: The track speaks for itself.
Desert Strip (Kozakura): I am a huge fan of the original so I decided to remake it and I'm happy with how it came out.
Wuthering Castle Canyon: Track I made with a concept designed by Bear.
Aqua City (Kozakura): Remake I made for my WIP modpack.
Drip Drop Dive: A track I made with LibraWarrior2004. I'm happy with how this came out.
Aurora Area: A personal project I made recently that utilizes the camera angle glitch from Shy Guy Beach.
Christmas Coast: Track I made with a concept designed by OrcaHedron.
Cheese Moon Fortress: Made this with CarryOn. It is based on the myth that the moon is made of cheese.
Bitland Bash: Super Paper Mario inspired track, my first track with unique split paths as well.
Across Surreal Skies Track that was dedicated to JadenMKW.
SNES Bowser Castle 2 (Kozakura): I've wanted to do a take on this track for a while now and I'm happy with how it came out.
SNES Ghost Valley 3 (Davidslane & Kozakura): Mario Kart Tour inspired take on the track.
Revolutionary Village: Rushed track that I'm not proud of, but it's not my worst.
Lucky Tower: I tried to do something unique with this one and I'm happy with how it came out.
GBA Luigi Circuit (Kozakura): Another Mario Kart Tour inspired remake.
GBA Cheep-Cheep Island (SquireTurnbolt & Kozakura): Based on the Tour version. I'm really happy with how this came out.
Concord Cape: A Mario Kart Tour style original track that takes place on an island.
FZC Silence Nightmare Fear: Track from F-Zero Climax that I remade.
Sweet Retreat: Candy resort type of track. I plan to do more with it in the future.
Wet Dry Ruins: Sequel to Wet Wet Ruins that I created for the Custom Track Jams.
Gnarled Tangle: Kinda rushed ghost track, nothing too special.
Desert Cross (Kozakura & Mystora): Remake of an old track from 2010. This is a snowy desert track.
Morphing Wilderness: Another snowy desert track, this time made with tarsa129.
Haunted Woods (Kozakura): This was originally meant for Halloween 2021 but it didn't get finished until June 2022.
Parallel Paradise: I made this based on the Paper Mario Color Splash parallel world levels.
Hot Field: Another track I made using one of OrcaHedron's designs.
Mesa Township Mountain town track, nothing special for the most part.
Rainbow Solar System: DS Rainbow Road sequel.
Luminous Clouds: A track I made with ._..
Land of Divinity: Remake of Divine Tunnels but with a better theme.
SNES Mario Circuit 2 (Kozakura): Port of Mapper's version made for Mario Kart DS.
Shiverburn Saunter: Track I made based on Shiverburn Galaxy, also the second track I made with Shiverburn in the name.
Clifftop District: Construction site track on top of a cliff.
Ice Cream Skies: Sky-High Sundae inspired track that I poured a lot of effort into.
Welkin Cluster: Second sky track in a row that I have released.
Dance Macabre: A track based on one of my current favorite bands, Ghost.
Eugene Express: Track I made based on the real city of Eugene, Oregon.
Dusty Desert: A track that was commissioned by Act Ishikawa.
Castle Roadway (Kozakura): A remake of a track by Luigids.
Fiery Frontline: Was intended for an event hosted by marionose1, but wasn't finished until later.
Fred City: A track that was commissioned by EpicCrossover.
Birdo Island (Kozakura): Remake of the first custom track I released to the wiki.
Yoshi's Floating Island: Got the idea to make this track after SW Yoshi's Island was revealed.
Petite Town – Hemoglobin Falls – Tiny Town Route – Mozzarella Mountain – Azria Temple – Gold Leaf Skyway – Coin Soup Pot – Labyrinthine Freeway – Divine Tunnels
Legend of the Seventh Star – Mossy Tower Ruins – Arctic Chill – Abandoned Bazaar – Starlit Sanctuary – Cloakwood Chasm – Old Churches – Carrington Cove – Rolling Green Run
Shiverburn Isle – Sunken Sanctuary – Carpet Spires – Papyrophobia – Alternate Ghost Valley 2 – Ruined Rainbow Road – Acid Terrene – Cybernetic Crescent – Solstice Tundra
Ave Maria – Starbit Station – Melty Monster Skies – Autumn Mountain Ascension – Rover's Forest – Tropical Storm of the Great Grapefruit – Dragon Mountains – Tropical Cloudway
Sherbet Remains – Dusty Outpost – Fire Rainbow Road – Utopian Fantasia – Merlot's Raceway 2 – Time Entanglement – Cherry Grove – Unfinished Mall – Mars Paradise – Lunar Laboratory
Nocturnal Grounds – Frigid Peaks – Timber Rapids – Shaped Raceway – Monstropolis – Old York Minute – Oymyakon Acropolis – Gloomy Glade – Reforged GBA Castle – Daniel
Wuthering Castle Canyon – Drip Drop Dive – Aurora Area – Christmas Coast – Cheese Moon Fortress – Bitland Bash – Across Surreal Skies – Revolutionary Village – Lucky Tower
Concord Cape – Pirate Bay Town – Sweet Retreat – Wet Dry Ruins – Gnarled Tangle – Morphing Wilderness – Parallel Paradise – Hot Field – Mesa Township – Rainbow Solar System
Luminous Clouds – Shiverburn Saunter – Clifftop District – Ice Cream Skies – Welkin Cluster – Dance Macabre – Eugene Express – Dusty Desert – Fiery Frontline – Fred City
Yoshi's Floating Island
Tracks I Designed Layouts For:
Castle of Hope – Torrential Treetops – Shiver Mountain
F-Zero White Land I – SNES Rainbow Road – RMX Choco Island 1 – SNES Vanilla Lake 1 – SNES Ghost Valley 1 – SNES Choco Island 3 – RMX Rainbow Road 1 – GBA Riverside Park
RMX Choco Island 2 – SNES Choco Island 2 – N64 Town – SNES Bowser Castle 2 – SNES Ghost Valley 3 – GBA Luigi Circuit – GBA Cheep-Cheep Island – FZC Silence Nightmare Fear
SNES Mario Circuit 2
Birdo Island (+ SlipperyMac) – Birdo Island – Sunset Bridge – Volcanic Skyway – Northpole Slide – Tower Loop – Blue Loop (+ _tZ) – Blue Loop – Orange Loop – Horror Valley (+ ZPL) – Horror Valley
Cheese Road 2 – Cheese Road 1 – Cheese Road 3 – Desert Raceway – Kartwood Creek – Frosty Mountains – Digitally Enhanced – Thwomp Factory – Unsuspicious Lair – Desert Strip – Aqua City
Desert Cross – Haunted Woods – Land of Divinity – Castle Roadway
H – Rocket Launch Rock – Sea of Missiles – Choco Island 666 – Toxic's Snowstorm is All Blue?
Stone Circle – Snake Circuit – Abandoned Desert – Flooded Grassland – Color Dimension – Bandit Plains – Pipe Circuit – Wong Speed – Kinoko Valley – Kioh Katach – Candy Cane Circuit
Cannon City – Luigi's Raceway – Neon Tower – Kamek's Castle – Rainbow River – Grease Beach – Temple of the Lost City – Pipeline Speedway – Rainbow Twist – Twisty Track
Thwomp's Lava Castle – Koopa Canyon – Mew's Circuit – Crunk Cheetos Circuit – Bowser's Castle 5 – Ghost Circuit – Italian Way – Shoobity Boop – Short Way – Misty Caveway
Rainbow Labyrinth – Golf Course – SMB1 Speed Desert – Chomp Canyon – Midnight Starway – Daisy City Raceway – Green Grassroad – Island on the Sea – Crystal Zone
The Twilight Zone – Galvarny Falls – Bullet Tower – Flooded Water Caves – Iron Construction – Tree Circuit (TL) – SM64 Basement Maze – David's Lane
Rainbow Gravity Road – Hydro Highway – Scorched Sands – Christmas Drome – Frozen Mansion – Kevin Street – Cosmic Dungeon – Sweet Sweet Meadows – Crystal Spaceway
Stoneworks Peaks – Granite Canyon – Hidden Ruins – Crafted Circuit – Dwight Loop – Beyond the Course – Night Ride – Future Raceway – Dystopian Gardens – Super Kinoko Cave
Magical Grotto – Arid Cascades – Celestial Forest – MKT Style SNES Mario Circuit 3 – Steam Gardens – Kalimario Circuit – Quag Wilds – Botanical Marsh – Sonoran Hills – Holiday Crossing
Canyon Rise – Frozen Divinity – Caciocavallo Cove – Frost Fall, Frost Rise – Galactic Emerald Isle
Mushroom Hell – Ember Coast – Peach Beach but it's District 65 – Cataquack Falls
Kozakura's Texture and Music Pack – Kozakura's Hide and Seek Pack – Toxic Prime Kart Wii