Talk:Porting Tutorial

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Revision as of 15:33, 24 October 2021 by NTVawesome-MKW (talk | contribs)
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Newer Tutorial?

Could someone upload the newest up to date tutorials of porting, as well as porting Karts? --TravixMan 19:33, 29 December 2011 (CET)

This tutorial is up-to-date. All you have to do is follow the same methods here (- MK64, all karts/characters there were 2-D) as far as extracting the model goes, and then proceed to the Custom Kart Tutorial. -- SuperMario64DS, 07:38, 30 December 2011 (CET)

New Method

So umm, I brought a new method that explains how to add textures on MKDS models. So that way they won't have to add them themselves.

Superstarxalien169 19:58, 13 February 2012 (CET)

Scratch that. Writing new method...
--Unsigned post by Superstarxalien169 (talk) 23:11, March 1, 2012 (UTC)

More Porting Tutorials? Please?

I've always wanted to port other non-Mario games to Mario Kart Wii. So is it possible to add more sections to the tutorial (Anyways I know this page is under construction, but I wanted to ask anyway).
--Unsigned post by MitsySueG24 (talk) 15:13, February 18, 2013 (UTC)

DAE Coverter

Are there any converters which I can convert it to DAE, because now the website are not free to download DAE --Horsti12 (talk) 20:42, 14 June 2013 (UTC)

3ds Max BMD?

The plugin has no readme. I tried putting the script in the MaxScripts folder (?), put the executable in the main prgfiles directory (read it somewhere on archive of orig thread), but it didn't work and crashed. Should I use 64 or 32? Which version? --jimbo1qaz (talk) 02:23, 17 July 2013 (UTC)

I tested with 2010 32-bit and got an "invalid normals" error. Vertex colors appeared to load in 3ds, but everything was purple. In Blender, everything looked corrupt. In Sketchup, I get an untextured slightly glitchy model (also with destroyed vertex colors). --jimbo1qaz (talk) 02:23, 17 July 2013 (UTC)

N64 Lemmy's Video Plugin Does Not Work!

This video plugin for P64 doesm't work. It freezes the emulator and gives me an error message, any help? --MitsySueG24 (talk) 22:56, 4 August 2013 (UTC)

New MKDS Tutorial

I've updated the tutorial. Does everyone like it? Shadow (talk) 03:06, 22 October 2013 (UTC)

Blender Tutorial

UV mapping is definitely possible in Blender- even easier than Sketchup in my opinion. Why are we telling people to export to Sketchup to UV map? That's ridiculous! Also, you can join objects together in Blender itself by selecting everything (manually using right click, or ctrl+A and then deselecting the default lamp & camera) and then pressing ctrl+J. I'm going to edit this.
--Unsigned post by Invis (talk) 21:57, December 28, 2013 (UTC)

Confirm this edit

Can anyone with more knowledge about it confirm this edit: [1]
And if both ways are good, then the page may describe both.
--Wiimm (talk) 21:11, 22 January 2014 (UTC)

When using the previous tutorial, on import, the model is needed to be flip 90 degrees on the Y-axis.
The very kind person, ★Shadow★ (talk) 05:46, 24 January 2014 (UTC)

MKDS Models

Do we have to create a new KCL for the course when porting to MKWii, or can you extract the KCL as well as the track itself? --Michael (talk) 20:19, 14 March 2014 (UTC)

Haven't tested, but I think you have to create a completely new KCL. --Suigetsu, the transformation (talk) 09:43, 17 June 2014 (UTC)

Expanding Porting Techniques

I think this page should not be limited to just porting from other Mario Kart Games, and should be expanded to more video-games. --Suigetsu, the transformation (talk) 09:46, 17 June 2014 (UTC)


MeshLab Information Highly Incorrect

Whoever wrote this section doesn't know what they are talking about. In bold it clearly states "You have to download an older version first, because newer versions has discontinued support for .3ds.". This is not true, I just used the latest (v1.3.3) on Windows 10 and the .3ds export option showed up and the file imported just fine into Sketchup. What DOESN'T support .3ds and never did is the 64-bit versions of the program. I just tried the last five recents and .3ds never showed up. --Segatendo (talk) 5:38, 09 December 2014 (UTC)

More tutorials 2

Can anyone post a tutorial of porting models from MK7?--CustomArio (talk) 11:33, 9 December 2014 (UTC)

Error!

Whenever I follow the MKDS Porting Tutorial, when I try to export the model it gives me an error and it exports the model without the textures. 4tbMyles8110mkwii 16:12, 26 July 2016 (UTC)

Mario Kart 8 Porting Tutorial?

Please create a tutorial on how to port tracks from the Wii U into setchup (preferably with textures, but if not that’s fine too). NTVawesome-MKW (talk) 18:03, 23 October 2021 (UTC)

Why would you want a tutorial for porting Mario Kart 8 tracks into Mario Kart Wii? Look at any of the ports, they all play horribly and lag due to how high poly they are compared to Mario Kart Wii courses. And Mario Kart Wii would probably also lag, if not crash if all textures of a Mario Kart 8 track were used in this game because of how high quality they would be, and some just wouldn't display correctly at all. Tragiic (talk | contribs) 18:06, 23 October 2021 (UTC)
Porting a track from Mario Kart 8 would make it easier to make the course accurate and similar to the original version. I could recreate parts of the track to make it more Mario Kart Wii friendly, I just need a base for an accurate model.