Difference between revisions of "Talk:Mission Mode"

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: The one KMT file (mission_single.kmt) covers all missions. It has many sub-parts that contain information for each individual mission. See the section about the file on the main Mission Mode page for more info!
 
: The one KMT file (mission_single.kmt) covers all missions. It has many sub-parts that contain information for each individual mission. See the section about the file on the main Mission Mode page for more info!
 
: -- [[User:MrBean35000vr|MrBean35000vr]] ([[User talk:MrBean35000vr|talk]]) 03:29, 23 August 2017 (UTC)
 
: -- [[User:MrBean35000vr|MrBean35000vr]] ([[User talk:MrBean35000vr|talk]]) 03:29, 23 August 2017 (UTC)
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==3-4 and later crashing on code without KMT Patch [NTSC-U]==
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I have filled in every scenario (mostly dummy ones) on the KMT file and ran the NTSC-U code without KMT Patch and I've experienced the game crashing on later levels. I started every single mission in order to see which actual one crashes and it happened to be 3-4 and later levels that crashed when starting (I have not tested every level after 3-4). This happened on my own GCT, Riivolution XML, and KMT. I started Atlas & Wexos's Riivolution Patch for RMCE01 and the same problem occurred. I don't know if it's the code that runs it or it is just a problem with the NTSC-U version not being as finished but it's annoying that I can't expand farther than that. This does not happen on the KMT Patch code. [[User:TheLordScruffy|TheLordScruffy]] ([[User talk:TheLordScruffy|talk]]) 18:10, 23 August 2017 (UTC)

Revision as of 18:10, 23 August 2017

KMT File

Would it be possible to have a working KMT file available to download? I tried creating a file on my own and it didn't load properly in Mario Kart Wii. Do I need to make entries for all of the missions available? --TheZACAtac (talk) 7:37, 20 August 2017 (UTC)

Yes, it's not subject to any copyright and so anyone should be able to put one up without issue. I may put one up myself later, or if anyone else has a good dummy version, they could put theirs up. As for making your own, you really should create entries for every single level, even if they're just dummy entries, otherwise the game will try to read off the end of the file when accessing later missons. Though remember also, filling with all zeroes is bad because loading a KMT like that would result in many missions being Mario on the Standard Kart S, and that does not load.
-- MrBean35000vr (talk) 17:07, 20 August 2017 (UTC)

Code Doesn't Work on Wii U

I tested on a NTSC-U Wii U and it doesn't work with Riivolution v1.06 ocarina codehandler. I've tried things like changing the patch ID in Riivolution, removing everything from my SD Card and adding everything back one by one, re-downloading Riivolution, trying with RiiFS, using different codes. Sometimes it even turns the entire screen green. Nothing worked and it still crashes right after the wrist strap screen fades out. *Fixed, Wii U wasn't the problem. -- TheLordScruffy (talk) 22:06, 20 August 2017 (UTC)

Codes were developed and tested on the AXNextFrame hook on Riivolution v1.04 and so they should at least work on that one. There shouldn't be any particular reason why they'd function differently on Wii U (or any other version of Riivolution or hook), I imagine your setup is somehow wrong, but I can't tell you in what way just based on that description.
-- MrBean35000vr (talk) 22:26, 20 August 2017 (UTC)

Item boxes breaking on Moonview Highway affect the score

I figured I should post this here since someone could probably write it better than me or at least shorten it. The item boxes on Moonview Highway that hit the pillar and break without the player doing anything increase the score, or at least that's what happened to me. Even before the race starts you score points. This isn't a complaint I just wanted people to know this happens and I know that I am not the best person to be writing these things. -- TheLordScruffy (talk) 17:32, 21 August 2017 (UTC)

Is it viable to use Miis in Missions?

There are a bunch of values for Miis in the total character values I have found for MKWii. I have tried a few of them (for Miis), but all I get is a black screen when selecting the mission (the mission works with other, non-Mii character). So, is it possible to use Miis on Mission Mode, and if so, do I need to modify something before trying the missions? Thanks in advance. --Sptran (talk) 22:45, 21 August 2017 (UTC)

KMT Confusion

So are all possible Mission entrys inside one .KMT file or is there a different .KMT file for each mission? --Wg93589 (talk) 21:47, 22 August 2017 (UTC)

The one KMT file (mission_single.kmt) covers all missions. It has many sub-parts that contain information for each individual mission. See the section about the file on the main Mission Mode page for more info!
-- MrBean35000vr (talk) 03:29, 23 August 2017 (UTC)

3-4 and later crashing on code without KMT Patch [NTSC-U]

I have filled in every scenario (mostly dummy ones) on the KMT file and ran the NTSC-U code without KMT Patch and I've experienced the game crashing on later levels. I started every single mission in order to see which actual one crashes and it happened to be 3-4 and later levels that crashed when starting (I have not tested every level after 3-4). This happened on my own GCT, Riivolution XML, and KMT. I started Atlas & Wexos's Riivolution Patch for RMCE01 and the same problem occurred. I don't know if it's the code that runs it or it is just a problem with the NTSC-U version not being as finished but it's annoying that I can't expand farther than that. This does not happen on the KMT Patch code. TheLordScruffy (talk) 18:10, 23 August 2017 (UTC)