TPL (File Format)

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TPL files (Texture Palette Library) are containers for one or more images. They are used in Mario Kart Wii, along with many other games and even the Wii menu. In Mario Kart Wii most TPL files a part of U8 files.


File Format

A TPL file consists of one or more images:

General File Layout
TPL file header
Image offset table
For each image Palette header (optional)
Palette data (optional)
Image header
Image data

The file header starts always at offset 0x00. All other part are linked by offsets. All offsets are relative to the beginning of the file header.

File Header

The file header consists of 12 bytes:

File Header
Offset Size Description
0x00 4 File identifier, originally the version number. Always 0x00 0x20 0xAF 0x30
0x04 4 Number of images. In MKW this is always 1 with one exception: savebanner.tpl has 2 images.
0x08 4 Offset of the Image Table, always 0x0c in MKW.

Image Offset Table

The image table contains one pair of values for each image:

Image Offset Table
Image Offset Size Description
Image #0 0x00 4 Offset of image header.
0x04 4 Offset of palette header or NULL.
Image #1 0x08 4 Offset of image header.
0x0c 4 Offset of palette header or NULL.
...

Palette Header

The palette header usually occurs directly after the file header, at the address specified in the image offset table.

Palette Header
Offset Size Description
0x00 2 Entry Count
0x02 1 Unpacked
0x03 1 1 byte of padding
0x04 4 Palette Format
0x08 4 Palette Data Address

The palette data address is relative to the start of the file. The palette format values are listed below.

Value Name
0x00 IA8
0x01 RGB565
0x02 RGB5A3

Image Header

The image header normally occurs after the palette header and data. The image data usually follows, after padding to the nearest 0x20 bytes.

Image Header
Offset Type Description
0x00 u16 Height
0x02 u16 Width
0x04 u32 Format
0x08 u32 Image Data Address
0x0C u32 WrapS
0x10 u32 WrapT
0x14 u32 MinFilter
0x18 u32 MagFilter
0x1C float LODBias
0x20 u8 EdgeLODEnable
0x21 u8 MinLOD
0x22 u8 MaxLOD
0x23 u8 Unpacked

The image data address is relative to the start of the file. The image format values are listed below.

Image Formats
ID Name Bits per pixel Block width Block height Block size Type
0x00 I4 4 8 8 32 bytes Gray
0x01 I8 8 8 4 32 bytes Gray
0x02 IA4 8 8 4 32 bytes Gray + Alpha
0x03 IA8 16 4 4 32 bytes Gray + Alpha
0x04 RGB565 16 4 4 32 bytes Color
0x05 RGB5A3 16 4 4 32 bytes Color + Alpha
0x06 RGBA32 (RGBA8) 32 4 4 64 bytes Color + Alpha
0x08 C4 (CI4) 4 8 8 32 bytes Palette (IA8, RGB565, RGB5A3)
0x09 C8 (CI8) 8 8 4 32 bytes Palette (IA8, RGB565, RGB5A3)
0x0A C14X2 (CI14x2) 16 4 4 32 bytes Palette (IA8, RGB565, RGB5A3)
0x0E CMPR 4 8 8 32 bytes Color + optional Alpha (compressed)

Image

The image data itself is encoded using the same implementations of each of the formats as TEX0 files. Detailed explanation of each format is given on the Image Formats page.

Tools

The following tools can handle TPL files: