Shaggy Rogers

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Revision as of 18:48, 9 August 2022 by Joker03gam3r (talk | contribs) (Added image)
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Shaggy Rogers
Creator: Dylanmario
Designer: Hanna-Barbera, Heavy Iron Studios, Charles Kenneth Spears, Joseph Clemens Ruby
Version: v1.2
Date of latest version: 2021-12-13
Editors used: Blender, BrawlCrate, Paint.NET
Download: Google Drive

Overview

Shaggy Rogers is a fictional character that appears in the Scooby Doo franchise as a member of the Mystery Incorperated gang.[1] This was ported to Mario Kart Wii by Dylanmario. He goes over Waluigi with icons and menu, award and LOD models, as well as vehicle recolors. This model was imported from Scooby-Doo! Night of 100 Frights. From v1.1, it contains a Mystery Machine vehicle over the Honeycoupe, and in v1.2, it also contains a Tractor vehicle over the Flame Flyer, as well as an accompanying BSP file.

Media

Version History

Version Date of release Information
v1.0 2021-06-23 First release
v1.1 2021-09-27
  • Added multiplayer models.
  • Brightened character.
  • Rerigged character body from scratch.
  • Added custom Mystery Machine vehicle, replacing the Honeycoupe.
  • Added custom animations for the character selection screen.
v1.2 2021-12-13
  • Remade vehicle textures.
  • Added custom Tractor vehicle, replacing the Flame Flyer.
  • Updated character select screen animations.
  • Added custom stunt animations for karts resembling several of Shaggy's artwork poses.
  • Fixed multiplayer character model positions.
  • Added original wheels for the Mystery Machine.
  • Visual improvements to the Mystery Machine.
  • Added custom voices.
  • Updated icons.
  • Reduced LOD face count.

Trivia

  • The author created this custom character before making a Custom Mario Kart Wiiki account.
  • Due to improvement on his skills when creating custom characters, the author remade and rerigged this model to make it look better and have a smaller file size.
  • The author was going to originally add a mouth bone to the character in v1.2, but scrapped it because he had problems where it was out of place and had to be manually moved on every animation.

References