Difference between revisions of "Red Sector A (Trent Rez)"

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{{about|[[Trent Rez]]'s version||Red Sector A}}
 
{{Misc-Info
 
{{Misc-Info
|name= Red Sector A
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|name= {{Extract-Title|{{PAGENAME}}}}
|creator= [[User:Trent Rez|Trent Rez]]
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|author= [[Trent Rez]]
|designer= Trent Rez
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|version= Beta 2
|type= Spaceway
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|date of release= 2019-08-06
|date of release= August 24, 2010 (Beta 1)
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|editors used= [[KMP Modifier]], [[SketchUp]], [[SZS Modifier]]
|editors used= [[SketchUp]], [[SZS Modifier]], [[KMP Modifier]]
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|wbz-id= 45
|version= Beta 1
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|download= https://cdn.discordapp.com/attachments/529421651054559252/608089114872643634/factory_course.szs
|difficulty= 5/10
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}}
|download 1=http://www.4shared.com/file/9Z7ZCfQk/Red_Sector_A_BETA.html
 
|download 2=
 
}}
 
</div>
 
  
== Description ==
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== Overview ==
'''Red Sector A''' is the second track designed by [[User:Trent Rez|Trent Rez]], and is the original successor to [[Rezway]].
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This is a [[custom track]] created by [[Trent Rez]]. It is the original successor to [[Rezway]].
  
"The track is a bit more difficult than Rezway, because it has no walls, and there are separate paths that the driver has to choose from, forcing the driver to make immediate decisions. The track is also surrounded by four walls that are colored red, black, and white, similar to the concept of racing in a [[Codename: BIGBOX|box]]. There are no railing to the track. There are also no floors or ceilings. The bottom of the track is a colorful hemisphere, that makes you look like as if you're dropping into the infinite.
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<spoiler text="Description from Trent Rez">
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: ''The track is a bit more difficult than Rezway, because it has no walls, and there are separate paths that the driver has to choose from, forcing the driver to make immediate decisions. The track is also surrounded by four walls that are colored red, black, and white, similar to the concept of racing in a [[Codename: BIGBOX|box]]. There are no railing to the track. There are also no floors or ceilings. The bottom of the track is a colorful hemisphere, that makes you look like as if you're dropping into the infinite.''
  
Development began immediately after Rezway (RC1) had been released. Around this time, the disk drive of my first Wii had stopped reading Wii discs. How did I managed to still continue work on this track, though? That's when I had [[ALPHAMARIOX]] run some tests on it, by sending him the test .SZS file. After awhile, I lost interest in finishing the track, as work had stopped for almost two years. It is just now in June 2012 that I found interest to pick up back where work had been left off, after seeing [[Jefe]]'s method on [[Remaking_Paint_Levels_In_SketchUp|re-creating the original MS Paint map model in SketchUp]] had been successful on [[Rezway|Rezway 2]]. This will probably be released at the very earliest, late August."
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: ''Development began immediately after Rezway (RC1) had been released. Around this time, the disk drive of my first Wii had stopped reading Wii discs. How did I managed to still continue work on this track, though? That's when I had [[ALPHAMARIOX]] run some tests on it, by sending him the test SZS file. After awhile, I lost interest in finishing the track, as work had stopped for almost two years. It is just now in June 2012 that I found interest to pick up back where work had been left off, after seeing [[Jefe]]'s method on [[Remaking Paint Levels in SketchUp|re-creating the original MS Paint map model in SketchUp]] had been successful on [[Rezway II]]. This will probably be released at the very earliest, late August.''
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</spoiler>
  
==Media==
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== Media ==
{{youtube-box|red left|QwTbI3nDHk|Red Sector A|}}
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{{youtube-box||hOPtaAHR6MQ|Beta 2 VS Race|4}}
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{{youtube-box||-QwTbI3nDHk|Beta 1 VS Race|4}}
  
== Release History ==
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== Version History ==
{|class="wikitable" border="1" style="text-align: center"
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{| class="wikitable"
!Version
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! Version
!Release Date
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! Date of release
!Version Info
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! Information
 
|-
 
|-
|Beta 1
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| [https://cdn.discordapp.com/attachments/518873687408115722/554784443651588116/factory_course.szs Beta 1]
|August 24, 2010
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| 2010-08-24
|Initial beta release.
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| First release
 
|-
 
|-
|v1.0
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| [https://cdn.discordapp.com/attachments/529421651054559252/608089114872643634/factory_course.szs Beta 2]
|Coming soon
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| 2019-08-06
|Lots of changes!
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| Update by [[ZPL]]:
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* Cleaned model and remade course model.
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* Edited respawn point heights.
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* Remade [[KCL]].
 
|}
 
|}
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
This track has yet to be distributed.
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This track is part of the following [[Custom Track Distribution]]s:
 
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* [[Insane Kart Wii]] (Beta 2)
{{User-Trent_Rez-link}}
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* [[Pro CT Pack]] (Beta 1)
  
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{{User-Trent Rez-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]

Revision as of 13:21, 28 June 2022

This article is about Trent Rez's version. For other versions, see Red Sector A.
Red Sector A
Author: Trent Rez
Version: Beta 2
Date of latest version: 2019-08-06
Editors used: KMP Modifier, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download: Discord

Overview

This is a custom track created by Trent Rez. It is the original successor to Rezway.

Description from Trent Rez


Media

Beta 2 VS Race
Beta 1 VS Race

Version History

Version Date of release Information
Beta 1 2010-08-24 First release
Beta 2 2019-08-06 Update by ZPL:
  • Cleaned model and remade course model.
  • Edited respawn point heights.
  • Remade KCL.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

By the same author: Trent Rez

Custom Tracks:
RezwayRezway IIRed Sector ABlackout Road