Difference between revisions of "Red Sector A (Trent Rez)"
Line 6: | Line 6: | ||
|type= Spaceway | |type= Spaceway | ||
|version= Beta 1 | |version= Beta 1 | ||
− | |date of release= | + | |date of release= 2019-08-06 |
|editors used= [[KMP Modifier]], [[SketchUp]], [[SZS Modifier]] | |editors used= [[KMP Modifier]], [[SketchUp]], [[SZS Modifier]] | ||
|difficulty= 5/10 | |difficulty= 5/10 | ||
|wbz-id= 45 | |wbz-id= 45 | ||
− | |download 1= https://cdn.discordapp.com/attachments/ | + | |download 1= https://cdn.discordapp.com/attachments/529421651054559252/608089114872643634/factory_course.szs |
}} | }} | ||
</div> | </div> | ||
Line 34: | Line 34: | ||
| 2010-08-24 | | 2010-08-24 | ||
| First release | | First release | ||
+ | |- | ||
+ | | [https://cdn.discordapp.com/attachments/529421651054559252/608089114872643634/factory_course.szs Beta 2] | ||
+ | | 2019-08-06 | ||
+ | | Update by [[ZPL Gaming]]: | ||
+ | * Cleaned Model and remade [[BRRES]] | ||
+ | * Remade [[KCL]] | ||
+ | * Edited Respawn Point heights | ||
|} | |} | ||
Revision as of 02:31, 6 August 2019
Author: | Trent Rez |
---|---|
Version: | Beta 1 |
Date of latest version: | 2019-08-06 |
Editors used: | KMP Modifier, SketchUp, SZS Modifier |
WBZ files: | ct.wiimm.de |
Download: | Discord |
Overview
Red Sector A is Trent Rez's second custom track, and is the original successor to Rezway.
"The track is a bit more difficult than Rezway, because it has no walls, and there are separate paths that the driver has to choose from, forcing the driver to make immediate decisions. The track is also surrounded by four walls that are colored red, black, and white, similar to the concept of racing in a box. There are no railing to the track. There are also no floors or ceilings. The bottom of the track is a colorful hemisphere, that makes you look like as if you're dropping into the infinite.
Development began immediately after Rezway (RC1) had been released. Around this time, the disk drive of my first Wii had stopped reading Wii discs. How did I managed to still continue work on this track, though? That's when I had ALPHAMARIOX run some tests on it, by sending him the test SZS file. After awhile, I lost interest in finishing the track, as work had stopped for almost two years. It is just now in June 2012 that I found interest to pick up back where work had been left off, after seeing Jefe's method on re-creating the original MS Paint map model in SketchUp had been successful on Rezway II. This will probably be released at the very earliest, late August."
Media
Version History
Version | Date of release | Information |
---|---|---|
Beta 1 | 2010-08-24 | First release |
Beta 2 | 2019-08-06 | Update by ZPL Gaming: |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)
Names in Other Languages
Dutch: | - |
---|---|
French: | - |
German: | - |
Italian: | - |
Japanese: | レッドセクターA |
Korean: | - |
Portuguese: | - |
Russian: | - |
Spanish: | Sector Rojo A |
Greek: | - |
Polish: | - |
Finnish: | - |
Swedish: | - |
Czech: | - |
Danish: | - |
Custom Tracks:
Rezway –
Rezway II –
Red Sector A –
Blackout Road